The Socioeconomic System
Posted: Thu May 01, 2008 10:09 am
Wow, no questions about the socioeconomic system yet? Well then, I'll get the ball rolling...
First and foremost, all I can say is wow... The Socioeconomic system is very well written! It's detailed and thorough without being overly complex. Congratulations GMs! It's even tough for me to find questions to ask about it! But somehow, I still do...
1.) Can an Organization have more than one Territory?
2.) With Production Sources, you can invest 50 Resource Points to increase the resource output by 10% (for a primary resource). Can you invest partial points to achieve a partial increase? For example, invest 25 resource points to get a 5% increase.
3.) With storehouses, it states that a Craftsman can upgrade a storehouse. How is this done exactly and what is the cost?
4.) With storehouses, it states that a Craftsman can upgrade a storehouse. Can a craftsman downgrade a storehouse? If so, what does it cost and how is it done?
5.) Can a storehouse be demolished by a Craftsman? Weapons can be converted to a base component at anytime by a Craftsman, can a storehouse?
6.) An organization can steal up to (100% minus the stability rating of the Territory). A Territories stability can drop below 0% meaning that you could theoretically steal over 100% of the resources from a production resource. Since you can modify the output of a production resource to make over 100% of the resources capable, can you steal over 100% of the resources, or is it limited to 100% of the resources that are actually produced? (Someone raiding a small production resource with a large amount of resource points would have this problem)
7.) Market Places seem to have no ways to 'PvP' with them. Actually, Market Places aren't mentioned under Military Points at all. Are Market Places 'Immune' to stability issues and military actions? Or are there ways to screw with someones Market Place? (Same goes for Commodities.)
8.) Under Commodities and the Commodity Manager, it states 'It costs 50 Resource Points for an organization to gain the ability to produce one commodity.' It says 50 Resource Points to produce ONE commodity. Does that mean that an Empath Commodity Manager with 50 Resource Points invested can create one commodity TAG, or is only capable of creating one TYPE of commodity?
9.) No Resource Point expenditure is listed under Military Points. Are Resource Point expenditures needed for a military?
10.) If an Organization has 300 Military Points, do they need one or two Military Managers? Since one Military Manager is needed per 200 Military Points, if you have less than 200 Military Points, do you need a Military Manager at all?
First and foremost, all I can say is wow... The Socioeconomic system is very well written! It's detailed and thorough without being overly complex. Congratulations GMs! It's even tough for me to find questions to ask about it! But somehow, I still do...
1.) Can an Organization have more than one Territory?
2.) With Production Sources, you can invest 50 Resource Points to increase the resource output by 10% (for a primary resource). Can you invest partial points to achieve a partial increase? For example, invest 25 resource points to get a 5% increase.
3.) With storehouses, it states that a Craftsman can upgrade a storehouse. How is this done exactly and what is the cost?
4.) With storehouses, it states that a Craftsman can upgrade a storehouse. Can a craftsman downgrade a storehouse? If so, what does it cost and how is it done?
5.) Can a storehouse be demolished by a Craftsman? Weapons can be converted to a base component at anytime by a Craftsman, can a storehouse?
6.) An organization can steal up to (100% minus the stability rating of the Territory). A Territories stability can drop below 0% meaning that you could theoretically steal over 100% of the resources from a production resource. Since you can modify the output of a production resource to make over 100% of the resources capable, can you steal over 100% of the resources, or is it limited to 100% of the resources that are actually produced? (Someone raiding a small production resource with a large amount of resource points would have this problem)
7.) Market Places seem to have no ways to 'PvP' with them. Actually, Market Places aren't mentioned under Military Points at all. Are Market Places 'Immune' to stability issues and military actions? Or are there ways to screw with someones Market Place? (Same goes for Commodities.)
8.) Under Commodities and the Commodity Manager, it states 'It costs 50 Resource Points for an organization to gain the ability to produce one commodity.' It says 50 Resource Points to produce ONE commodity. Does that mean that an Empath Commodity Manager with 50 Resource Points invested can create one commodity TAG, or is only capable of creating one TYPE of commodity?
9.) No Resource Point expenditure is listed under Military Points. Are Resource Point expenditures needed for a military?
10.) If an Organization has 300 Military Points, do they need one or two Military Managers? Since one Military Manager is needed per 200 Military Points, if you have less than 200 Military Points, do you need a Military Manager at all?