July Tales for Garret
Posted: Thu Jul 29, 2004 12:21 pm
*Before leaving for Brokehill, Dallid recites passages from his Journal for Garret*
The parasite within now requires me to nearly double my intake of sustenance. Its rate of growth is alarming, and soon it will have to claim my life. Either it must die, or I, so I have chosen to expel it. I have worked my restorative powers upon it, purging myself of its presence in the manner of a disease. For hours after I meditated on its loss.
I have had a most vivid dream – perhaps even a vision. In my minds eye I saw terrified people desperately trying to escape from a ruined tower, only to be thwarted by the specters of the dead.
Brokehill. Though I had never been there, had never found it, I was certain beyond any doubt that it was what I had just experienced. I am now filled with conviction that I must find it. But how?
I approached the Sage, Lao, for help. I showed the Brokehill Scroll to him and spoke of my dream. I explained my need to find the stricken town. He promised to seek answers within his Lore. With luck, I will learn if the South Road will indeed take me to the ruined tower.
In the evening, a young Undead Slayer named Sikozu, anxious to work her powers against those in defiance of the Circle, sought the Graveyard. A number of adventures accompanied her, either to offer protection or merely in the search of excitement. Admittedly, I, too, have long yearned to strike at the Graveyard – a super-active source of undead entities. We traveled in small groups, hoping to lure the dangers of the night into the open by appearing as though our numbers were smaller than they truly were.
The trailing group consisted of Sikozu, Varys, and a merchant named Dusk. However, Dusk was not as he appeared. Through either sorcery or clandestine skills, he rendered Sikozu unconscious and caused Piligin to flee in terror. When their absence was noted, the rest of us began a search for them.
Varys eventually returned to us, and described what he saw. He led us to the site of Dusk’s ambush. Sikozu was gone. We attempted to track Dusk, but his trail ended abruptly, as if he and Sikozu had simply vanished.
Considering the ease to which Dusk overpowered his companions, his targeting of an Undead Slayer, and his subsequent disappearance led us to suspect him of being a vampire – one that could walk under the sun and disguise his undead nature from healers and slayers alike. A vampire on par with the Master.
With this suspicion in mind, we continued on to the graveyard in the hopes of rescuing Sikozu. There we encountered a powerful pair of undead trolls, each requiring several blasts of my most powerful essence strike to destroy. Shortly after the fight we found Sikozu lying unconscious but unharmed on the ground, with but a single superficial wound to the scalp.
We could not believe she survived the encounter with Dusk unchanged. However, a Banish strike had no effect on her, and Corbin could find no sign of an implanted suggestion. She did indeed appear none the worse for her abduction. We returned to Haven.
Once again, we found the town besieged by snipers firing Witchwood arrows. Lao found a sniper hidden in the tree by the Inn. When discovered, it bolted for the forest, a dark blur moving as fast as the arrows it fired. Lao walked to the forest edge and attempted to communicate with our attackers, with the only response being three Witchwood arrows fired at the ground before his feet. Clearly, these malevolent entities did not want us entering the woods.
Lao consulted his lore to discover the nature of these beings, and found they were an ancient elven race closely bound to nature. As such creatures were unlikely to expand their territory, Lao theorized their sudden presence here indicated they sought something. But so far we know not what their objective might be.
A villager approached the Inn, followed closely by a golem. He had found it sitting idle under a tree near his field, and when he spoke to it, it came to life. Now it would not leave his side. Worse, it struck at any that stepped too close to the villager. Several tried to destroy it, but could damage it little. The golem itself was a powerful warrior; quickly dissuading any further attempts to harm it.
Another villager staggered into town with arrows in his back. After being healed, he told of Dark Elves ambushing him and his wife on the road. They had taken his wife captive. A number of adventurers set out in the hopes of rescuing her.
We had not traveled far when a pair of ghosts attacked. With concentrated Life energies, the deviant things were banished, but then we heard shouts from the village. Fearing the Dark Elves had lured us away to attack Haven, I bade the adventurers to quickly return, only to find the battle had been against the golem. The Phoenix Guild and several others set out once more to retrieve the captured woman from the Dark Elves. They later returned in victory, having recovered the woman and slaying all but one Dark Elf - who retreated through a magic portal.
On the following day we received an ambassador from Woodhold. He said his King wanted to reclaim a keep currently occupied by Beastmen, and sought the help of the adventurers of Haven. He required a mage and some escorts to travel to the Keep and set up a ‘Receiving Circle’. On of the Kings own mages would create a Sending Circle in Haven to teleport his army to us. The party at the Keep would be in great danger while the circles were being established, as the Beastmen’s shaman might well detect its presence and sent out forces to thwart us.
Atrum and Lao came up with a plan to infiltrate the Keep and assassinate the Shaman. They, along with Ryshon and Gideon, would disguise themselves as beastmen and infiltrate the Keep. Ug volunteered to be our mage and cast the circle. As there was sure to be a great deal of fighting and wounded, I decided to go, as did Corbyn. Sethreal, Kels, and another also volunteered. Gideon was informed of the way, and together we set out for the Keep.
Before long we found ourselves challenged by a small group of lizardmen. They laid claim to the lands before us and would not grant passage through. I attempted to negotiate with them as their archers began sending occasional arrows at us, but the others of the party had had enough and charged their position. The lizard folk were defeated with minimal effort, and I set about saving those I could, and managed to heal all but two.
Taking one of the revived lizardmen prisoner, Atrum hoped he could be led to their chief and negotiate passage through their lands. Along the way we encountered several other small groups, and had to fight them, though I was able to prevent any more deaths. Eventually Atrum was taken before the chief and did manage to secure us safe passage. We traveled through and left the lizard realm behind us.
As we journeyed on, we found a group of beastmen chopping up the corpse of an Ent. We attacked and downed them all. I was able to save but one of them, whom was awakened and questioned. He told us his tribe traded Ent wood with the Keep, and that we had to pass through a haunted forest to reach it. As we couldn’t let the beastman go, lest he warn his compatriots, and we couldn’t just leave him tied, lest he die, I carried him with us.
Soon we came across the Dark Forest. Venturing into the twilight, we found a tree from which numerous skeletons were hung. With caution in mind, I summoned Life energies into my hand and cast it at one of the Skeletons. It crumbled as its Undead state was destroyed.
The other skeletons immediately surged forward to attack. More emerged from a cave beneath the dark tree. I banished all I could while the others of the party engaged them in battle. One of my spells hit the tree, itself, and it suffered for it. Noticing its aversion to Life, I hit it again and again with Essence energies. Soon it toppled, destroyed. No further skeletons emerged from it.
But further into the woods we encountered a more dread foe. Nearly a dozen eight-foot-tall skeletons engaged us in battle. I immediately charged a Banish Spell and hurled it at one approaching me. It weakened under its influence but maintained its existence, continuing to close. I had no time to properly gather a second attack, so I drew upon my own essence, instead – allowing me to blast it with an immediate follow-up spell. The monster crumbed to dust.
The effort nearly undid my own existence, but I could not pause to recover, as other Skeletons were upon us. Instead I focused my Life into my mace, Repelling the Undead things with every hit. Another foe dropped, then a third, and I was able to summon up another Banish to destroy a forth. By then no more foes remained, and we were able to find our way out of the Dark Wood.
The rest of the journey to the Keep was uneventful, and we soon found a secluded spot for Ug to set up the Receiving Circle. Lao, Atrum, Gideon, and Ryshon, disguised as beastmen, continued on to the Keep to face the Shaman while the rest of us waited.
A mere ten minutes later, they returned successful. Ug began creating the circle. But before long a group of beastmen, seeking their Shaman’s assassins, came upon us. Fortunately Atrum was able to convince them we were but simple traders, and the beastmen departed. Eventually the circle was completed, and the rest of Haven’s adventurers arrived to wage war on the Keep.
We approached enmass. The beastmen lined the Keeps walls, ready for us, and responded to our approach with hails of arrows, stones, and spells. Several adventurers charged the wall and hunkered down before the main doors. They seemed very vulnerable, and I figured casualties would be inevitable, so I, too, charged the wall, hoping to be in position to carry the wounded out of there.
I ran with my shield before me. First a rock bounced off it, then a spell shattered it, but by then I was at the wall. Fortunately the Keep design seemed to prevent them from attacking us so long as we remained flush with the wall. Still, there was little we could do from here. Eventually Ollumm began battering at the door, and I put my mace to work with him. After a time, our blows became telling, and the doors collapsed.
The other adventurers immediately surged through. Amid the shouts and clash of steel on steel I heard my name being called. I looked behind me to discover that while we had worked against the Keep doors, casualties had been mounting in the field. The medics there were currently overwhelmed, and so I ran back out to render aid to the fallen.
Throughout the battle I worked on no fewer than two injured at a time – stabilizing one with the Healers Clamp while performing delicate surgery on another. A steady stream of wounded flowed to us from the Keep, the injured carrying the dying.
Then, with a shout and a roar, the beastmen went on the offensive. A hoard of their warriors broke through our lines and fell immediately on the Healer’s triage. I brought my mace up in time to ward off a heavy club swung towards me, but the attack had disrupted the flow of healing energies, and within that half-second loss of control, the stricken man’s essence dissipated into the ether.
But with a supreme effort of will, I called a trace of it back. Focusing upon that single spark of life, I nurtured it, allowed it to grow. Healing potions did the work magic could not, and together mysticism and alchemy repaired the worst of the damage and stabilized the mans condition. I turned him over to another healer and looked about for the next dying patient.
And saw another surge of beastmen approaching. No adventurer stood before the healers, the wounded and the attackers. People were going to die. I looked down at the four wounded closest to the beastmen and raised my hands toward them. Instead of nurturing their essence – coaxing the injured to heal themselves, I poured my own Life energy into them. The effort was as draining as the rapid-fire Banish attack I invoked in the Dark Wood, but it brought the four warriors to their feet immediately – forming an instant line between the beastmen and the rest of the wounded. The immediate danger at least temporarily averted, I returned to my surgical work.
Eventually the battle degenerated into a stalemate. The Beastmen could not afford to launch another attack, and our own forces were too beaten and demoralized to take the battle into the Keep. The beastmen on the walls continued to send their arrows and spells at us, occasionally dropping another adventurer. The healers were still pressed to the limit with spells and stones falling all around us.
We were losing.
Then, from out of nowhere, Donovan emerged from the side of the Keep and hurled himself through the shattered doors, falling upon the beastmen with unbridled ferocity. With a rallying cry the remaining Phoenix warriors surged in after him, followed by every combat adventurer who yet remained standing. The sounds of battle echoed from the walls for several minutes, then gradually died down to nothing.
All was quiet, and those of us outside waited with dread awe to learn which side had emerged victorious. Then one, followed by another, then yet more adventurers emerged from the smoke filled breach. The battle was over, and we had won.
We remained at the Keep for another half-hour as the last of the wounded were tended and the Keep was explored. Miraculously, not one adventurer had died during the battle, though I arrived in the Keep too late to save any of the fallen beastmen.
The Woodhold ambassador thanked us for our efforts, and rewarded each adventurer who had traveled here with Ug with a ring of protection. During his speech, the ambassador indicated the King of Woodhold all ready considered Haven part of his domain. While I believe being a part of a greater Kingdom would be a boon for Haven, and I have heard naught but good about Woodhold, the arrogance of this assumption by the King does not bode well. With the formalities concluded, I released the bound beastman I had carried here, and we traveled through a Sending Circle to return to Haven.
We hoped to settle down to rest, but that was not to be. A small force of Dark Elves infiltrated Haven disguised as villagers, and attempted to capture Nyk. Their efforts were thwarted, but snipers besieged us for much of the night as the Dark Elves attempted to kill the prisoners we had taken. By dawn, no Dark Elf prisoners remained.
But while nothing more threatened us from the outside, internal forces worked to tear Haven apart. Arthos asked me to attend a meeting in the Guildhall. I figured the Guilds of Light and Hope were to discuss some internal issues, but, when I entered the Hall, I saw adventurers from nearly every organization present.
Talk began on destroying or driving away the Broken Tusk Clan.
The Guilds of Hope and Light, along with the Order of the Phoenix and Robin’s band, had joined together to form the House of the Crescent Moon. Led by Donovan, the House would present the Orcs with an ultimatum – Leave or Die.
The reasons given for this development included the Broken Tusks unwillingness to accept Laws drawn up for Haven, fear they would attack the other adventurers of Haven, and belief the Orcs cared about nothing outside of themselves.
These fears and doubts were alarming and wrong. The Orcs have defended Haven against attack time and again. They have saved the lives of nearly everyone present in the meeting. They had proven, to me at least, they were an honorable people who would never resort to underhanded attacks. They would kill no one outside their clan unless someone tried to kill them. They were willing to talk things out.
After relaying such statements at the meeting and begging for a more peaceable solution, Arthos agreed to try negotiations one last time, and left for the Inn to talk with Donovan and Robin.
Gideon and I went immediately to the Orcs to warn them of the situation – to give them time to prepare for the negotiations as the other groups were preparing.
Then Roland approached. He claimed the Crescent Moon was not looking toward peace, but preparing for war. The three of us and the Orcs abandoned Haven to hide in the Woods.
House search parties arrived and began combing the woods for us, but Roland parlayed with them and drove them off. Grok asked the Orc Chieftain, Esa for permission to go to the Inn and try to work out a peace. Esa agreed, and Roland, Gideon, and I escorted Grok back to Haven.
For the next hour or so, Grok pleaded for peace with the Crescent Moon. Fortunately Donovan, Arthos, and Robin were willing to listen. Esa eventually arrived, and negotiations concerning the laws recommenced, but no progress was made. For now, though, the Crescent Moon has promised to take no action against the Broken Tusk.
Despite this inner turmoil, I must leave Haven for awhile. Brokehill calls to me, and I must answer. Lao had discovered that it should indeed lie along the South Road, though is several days away. I will request assistance from the other adventurers, then the volunteers and I shall set out upon the South Road by afternoon. The trip will be long and dangerous, and I cannot foretell if any that travel on this Quest will ever return. Who knows what secrets Brokehill holds? I intend to find out.
The parasite within now requires me to nearly double my intake of sustenance. Its rate of growth is alarming, and soon it will have to claim my life. Either it must die, or I, so I have chosen to expel it. I have worked my restorative powers upon it, purging myself of its presence in the manner of a disease. For hours after I meditated on its loss.
I have had a most vivid dream – perhaps even a vision. In my minds eye I saw terrified people desperately trying to escape from a ruined tower, only to be thwarted by the specters of the dead.
Brokehill. Though I had never been there, had never found it, I was certain beyond any doubt that it was what I had just experienced. I am now filled with conviction that I must find it. But how?
I approached the Sage, Lao, for help. I showed the Brokehill Scroll to him and spoke of my dream. I explained my need to find the stricken town. He promised to seek answers within his Lore. With luck, I will learn if the South Road will indeed take me to the ruined tower.
In the evening, a young Undead Slayer named Sikozu, anxious to work her powers against those in defiance of the Circle, sought the Graveyard. A number of adventures accompanied her, either to offer protection or merely in the search of excitement. Admittedly, I, too, have long yearned to strike at the Graveyard – a super-active source of undead entities. We traveled in small groups, hoping to lure the dangers of the night into the open by appearing as though our numbers were smaller than they truly were.
The trailing group consisted of Sikozu, Varys, and a merchant named Dusk. However, Dusk was not as he appeared. Through either sorcery or clandestine skills, he rendered Sikozu unconscious and caused Piligin to flee in terror. When their absence was noted, the rest of us began a search for them.
Varys eventually returned to us, and described what he saw. He led us to the site of Dusk’s ambush. Sikozu was gone. We attempted to track Dusk, but his trail ended abruptly, as if he and Sikozu had simply vanished.
Considering the ease to which Dusk overpowered his companions, his targeting of an Undead Slayer, and his subsequent disappearance led us to suspect him of being a vampire – one that could walk under the sun and disguise his undead nature from healers and slayers alike. A vampire on par with the Master.
With this suspicion in mind, we continued on to the graveyard in the hopes of rescuing Sikozu. There we encountered a powerful pair of undead trolls, each requiring several blasts of my most powerful essence strike to destroy. Shortly after the fight we found Sikozu lying unconscious but unharmed on the ground, with but a single superficial wound to the scalp.
We could not believe she survived the encounter with Dusk unchanged. However, a Banish strike had no effect on her, and Corbin could find no sign of an implanted suggestion. She did indeed appear none the worse for her abduction. We returned to Haven.
Once again, we found the town besieged by snipers firing Witchwood arrows. Lao found a sniper hidden in the tree by the Inn. When discovered, it bolted for the forest, a dark blur moving as fast as the arrows it fired. Lao walked to the forest edge and attempted to communicate with our attackers, with the only response being three Witchwood arrows fired at the ground before his feet. Clearly, these malevolent entities did not want us entering the woods.
Lao consulted his lore to discover the nature of these beings, and found they were an ancient elven race closely bound to nature. As such creatures were unlikely to expand their territory, Lao theorized their sudden presence here indicated they sought something. But so far we know not what their objective might be.
A villager approached the Inn, followed closely by a golem. He had found it sitting idle under a tree near his field, and when he spoke to it, it came to life. Now it would not leave his side. Worse, it struck at any that stepped too close to the villager. Several tried to destroy it, but could damage it little. The golem itself was a powerful warrior; quickly dissuading any further attempts to harm it.
Another villager staggered into town with arrows in his back. After being healed, he told of Dark Elves ambushing him and his wife on the road. They had taken his wife captive. A number of adventurers set out in the hopes of rescuing her.
We had not traveled far when a pair of ghosts attacked. With concentrated Life energies, the deviant things were banished, but then we heard shouts from the village. Fearing the Dark Elves had lured us away to attack Haven, I bade the adventurers to quickly return, only to find the battle had been against the golem. The Phoenix Guild and several others set out once more to retrieve the captured woman from the Dark Elves. They later returned in victory, having recovered the woman and slaying all but one Dark Elf - who retreated through a magic portal.
On the following day we received an ambassador from Woodhold. He said his King wanted to reclaim a keep currently occupied by Beastmen, and sought the help of the adventurers of Haven. He required a mage and some escorts to travel to the Keep and set up a ‘Receiving Circle’. On of the Kings own mages would create a Sending Circle in Haven to teleport his army to us. The party at the Keep would be in great danger while the circles were being established, as the Beastmen’s shaman might well detect its presence and sent out forces to thwart us.
Atrum and Lao came up with a plan to infiltrate the Keep and assassinate the Shaman. They, along with Ryshon and Gideon, would disguise themselves as beastmen and infiltrate the Keep. Ug volunteered to be our mage and cast the circle. As there was sure to be a great deal of fighting and wounded, I decided to go, as did Corbyn. Sethreal, Kels, and another also volunteered. Gideon was informed of the way, and together we set out for the Keep.
Before long we found ourselves challenged by a small group of lizardmen. They laid claim to the lands before us and would not grant passage through. I attempted to negotiate with them as their archers began sending occasional arrows at us, but the others of the party had had enough and charged their position. The lizard folk were defeated with minimal effort, and I set about saving those I could, and managed to heal all but two.
Taking one of the revived lizardmen prisoner, Atrum hoped he could be led to their chief and negotiate passage through their lands. Along the way we encountered several other small groups, and had to fight them, though I was able to prevent any more deaths. Eventually Atrum was taken before the chief and did manage to secure us safe passage. We traveled through and left the lizard realm behind us.
As we journeyed on, we found a group of beastmen chopping up the corpse of an Ent. We attacked and downed them all. I was able to save but one of them, whom was awakened and questioned. He told us his tribe traded Ent wood with the Keep, and that we had to pass through a haunted forest to reach it. As we couldn’t let the beastman go, lest he warn his compatriots, and we couldn’t just leave him tied, lest he die, I carried him with us.
Soon we came across the Dark Forest. Venturing into the twilight, we found a tree from which numerous skeletons were hung. With caution in mind, I summoned Life energies into my hand and cast it at one of the Skeletons. It crumbled as its Undead state was destroyed.
The other skeletons immediately surged forward to attack. More emerged from a cave beneath the dark tree. I banished all I could while the others of the party engaged them in battle. One of my spells hit the tree, itself, and it suffered for it. Noticing its aversion to Life, I hit it again and again with Essence energies. Soon it toppled, destroyed. No further skeletons emerged from it.
But further into the woods we encountered a more dread foe. Nearly a dozen eight-foot-tall skeletons engaged us in battle. I immediately charged a Banish Spell and hurled it at one approaching me. It weakened under its influence but maintained its existence, continuing to close. I had no time to properly gather a second attack, so I drew upon my own essence, instead – allowing me to blast it with an immediate follow-up spell. The monster crumbed to dust.
The effort nearly undid my own existence, but I could not pause to recover, as other Skeletons were upon us. Instead I focused my Life into my mace, Repelling the Undead things with every hit. Another foe dropped, then a third, and I was able to summon up another Banish to destroy a forth. By then no more foes remained, and we were able to find our way out of the Dark Wood.
The rest of the journey to the Keep was uneventful, and we soon found a secluded spot for Ug to set up the Receiving Circle. Lao, Atrum, Gideon, and Ryshon, disguised as beastmen, continued on to the Keep to face the Shaman while the rest of us waited.
A mere ten minutes later, they returned successful. Ug began creating the circle. But before long a group of beastmen, seeking their Shaman’s assassins, came upon us. Fortunately Atrum was able to convince them we were but simple traders, and the beastmen departed. Eventually the circle was completed, and the rest of Haven’s adventurers arrived to wage war on the Keep.
We approached enmass. The beastmen lined the Keeps walls, ready for us, and responded to our approach with hails of arrows, stones, and spells. Several adventurers charged the wall and hunkered down before the main doors. They seemed very vulnerable, and I figured casualties would be inevitable, so I, too, charged the wall, hoping to be in position to carry the wounded out of there.
I ran with my shield before me. First a rock bounced off it, then a spell shattered it, but by then I was at the wall. Fortunately the Keep design seemed to prevent them from attacking us so long as we remained flush with the wall. Still, there was little we could do from here. Eventually Ollumm began battering at the door, and I put my mace to work with him. After a time, our blows became telling, and the doors collapsed.
The other adventurers immediately surged through. Amid the shouts and clash of steel on steel I heard my name being called. I looked behind me to discover that while we had worked against the Keep doors, casualties had been mounting in the field. The medics there were currently overwhelmed, and so I ran back out to render aid to the fallen.
Throughout the battle I worked on no fewer than two injured at a time – stabilizing one with the Healers Clamp while performing delicate surgery on another. A steady stream of wounded flowed to us from the Keep, the injured carrying the dying.
Then, with a shout and a roar, the beastmen went on the offensive. A hoard of their warriors broke through our lines and fell immediately on the Healer’s triage. I brought my mace up in time to ward off a heavy club swung towards me, but the attack had disrupted the flow of healing energies, and within that half-second loss of control, the stricken man’s essence dissipated into the ether.
But with a supreme effort of will, I called a trace of it back. Focusing upon that single spark of life, I nurtured it, allowed it to grow. Healing potions did the work magic could not, and together mysticism and alchemy repaired the worst of the damage and stabilized the mans condition. I turned him over to another healer and looked about for the next dying patient.
And saw another surge of beastmen approaching. No adventurer stood before the healers, the wounded and the attackers. People were going to die. I looked down at the four wounded closest to the beastmen and raised my hands toward them. Instead of nurturing their essence – coaxing the injured to heal themselves, I poured my own Life energy into them. The effort was as draining as the rapid-fire Banish attack I invoked in the Dark Wood, but it brought the four warriors to their feet immediately – forming an instant line between the beastmen and the rest of the wounded. The immediate danger at least temporarily averted, I returned to my surgical work.
Eventually the battle degenerated into a stalemate. The Beastmen could not afford to launch another attack, and our own forces were too beaten and demoralized to take the battle into the Keep. The beastmen on the walls continued to send their arrows and spells at us, occasionally dropping another adventurer. The healers were still pressed to the limit with spells and stones falling all around us.
We were losing.
Then, from out of nowhere, Donovan emerged from the side of the Keep and hurled himself through the shattered doors, falling upon the beastmen with unbridled ferocity. With a rallying cry the remaining Phoenix warriors surged in after him, followed by every combat adventurer who yet remained standing. The sounds of battle echoed from the walls for several minutes, then gradually died down to nothing.
All was quiet, and those of us outside waited with dread awe to learn which side had emerged victorious. Then one, followed by another, then yet more adventurers emerged from the smoke filled breach. The battle was over, and we had won.
We remained at the Keep for another half-hour as the last of the wounded were tended and the Keep was explored. Miraculously, not one adventurer had died during the battle, though I arrived in the Keep too late to save any of the fallen beastmen.
The Woodhold ambassador thanked us for our efforts, and rewarded each adventurer who had traveled here with Ug with a ring of protection. During his speech, the ambassador indicated the King of Woodhold all ready considered Haven part of his domain. While I believe being a part of a greater Kingdom would be a boon for Haven, and I have heard naught but good about Woodhold, the arrogance of this assumption by the King does not bode well. With the formalities concluded, I released the bound beastman I had carried here, and we traveled through a Sending Circle to return to Haven.
We hoped to settle down to rest, but that was not to be. A small force of Dark Elves infiltrated Haven disguised as villagers, and attempted to capture Nyk. Their efforts were thwarted, but snipers besieged us for much of the night as the Dark Elves attempted to kill the prisoners we had taken. By dawn, no Dark Elf prisoners remained.
But while nothing more threatened us from the outside, internal forces worked to tear Haven apart. Arthos asked me to attend a meeting in the Guildhall. I figured the Guilds of Light and Hope were to discuss some internal issues, but, when I entered the Hall, I saw adventurers from nearly every organization present.
Talk began on destroying or driving away the Broken Tusk Clan.
The Guilds of Hope and Light, along with the Order of the Phoenix and Robin’s band, had joined together to form the House of the Crescent Moon. Led by Donovan, the House would present the Orcs with an ultimatum – Leave or Die.
The reasons given for this development included the Broken Tusks unwillingness to accept Laws drawn up for Haven, fear they would attack the other adventurers of Haven, and belief the Orcs cared about nothing outside of themselves.
These fears and doubts were alarming and wrong. The Orcs have defended Haven against attack time and again. They have saved the lives of nearly everyone present in the meeting. They had proven, to me at least, they were an honorable people who would never resort to underhanded attacks. They would kill no one outside their clan unless someone tried to kill them. They were willing to talk things out.
After relaying such statements at the meeting and begging for a more peaceable solution, Arthos agreed to try negotiations one last time, and left for the Inn to talk with Donovan and Robin.
Gideon and I went immediately to the Orcs to warn them of the situation – to give them time to prepare for the negotiations as the other groups were preparing.
Then Roland approached. He claimed the Crescent Moon was not looking toward peace, but preparing for war. The three of us and the Orcs abandoned Haven to hide in the Woods.
House search parties arrived and began combing the woods for us, but Roland parlayed with them and drove them off. Grok asked the Orc Chieftain, Esa for permission to go to the Inn and try to work out a peace. Esa agreed, and Roland, Gideon, and I escorted Grok back to Haven.
For the next hour or so, Grok pleaded for peace with the Crescent Moon. Fortunately Donovan, Arthos, and Robin were willing to listen. Esa eventually arrived, and negotiations concerning the laws recommenced, but no progress was made. For now, though, the Crescent Moon has promised to take no action against the Broken Tusk.
Despite this inner turmoil, I must leave Haven for awhile. Brokehill calls to me, and I must answer. Lao had discovered that it should indeed lie along the South Road, though is several days away. I will request assistance from the other adventurers, then the volunteers and I shall set out upon the South Road by afternoon. The trip will be long and dangerous, and I cannot foretell if any that travel on this Quest will ever return. Who knows what secrets Brokehill holds? I intend to find out.