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Question for the GMs
Posted: Thu Oct 25, 2007 8:14 pm
by dier_cire
If someone were going to write video game based on the FH system, would the GMs feel the need to havfe say in how the rules were changed?
Posted: Thu Oct 25, 2007 8:37 pm
by GM_Chris
I think I would like input, yes
And if it made money I would talk about profit sharing
Posted: Thu Oct 25, 2007 8:52 pm
by Wyrmwrath
...and if it lost money would you toss in cash?!?!
Posted: Fri Oct 26, 2007 7:38 am
by dier_cire
to further the questions.
And if the answer was yes and you didn't agree with a change?
Also, still assuming yes, what portion of game design would you feel you would be qualifed to help on?
If said game were produced to a demo/full game and were attempted to be sold to a publishing company, would you feel that the company should allow you any input at that point?
Posted: Fri Oct 26, 2007 8:08 am
by GM_Chris
It is a very complex question.
I would not mind having input how much or how little I do not even know.
Forexample, if I were going to make a vid game then I would most likely remove the current class based system and go with something more akin to dungeon seige.
Basically, as a character uses a skill they get better. As they get better they can move their way through the skill tree. I would add though that as you stopped using a skill you would slowly get worse to some minimum value. This way you can always change and alter your character in a multitude of ways, but could still not be everything all at the same time.
Posted: Tue Oct 30, 2007 12:23 pm
by Badger
There seem to be a lot of hypotheticals involved in this. So many so that I am quite intrigued. As to the comment on the game design aspect, the GM staff created the current FH rules why are we not qualified to do the inital design of a video game?
Posted: Tue Oct 30, 2007 1:42 pm
by dier_cire
no one said you weren't. I just asked what portion you'd feel you'd be qualified for.
Posted: Tue Oct 30, 2007 2:11 pm
by Atrum Draconus
GM_Chris wrote:
Forexample, if I were going to make a vid game then I would most likely remove the current class based system and go with something more akin to dungeon seige.
Basically, as a character uses a skill they get better. As they get better they can move their way through the skill tree. I would add though that as you stopped using a skill you would slowly get worse to some minimum value. This way you can always change and alter your character in a multitude of ways, but could still not be everything all at the same time.
That sounds alot like the system I came up with when the Universal Larp System was being bandied about. Except it was more a wheel and skills on the opposite side of the wheel would cost more and they would cost less as they got to "your" side of the wheel.