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Lore...thoughts?

Posted: Mon Oct 15, 2007 8:18 am
by GM_Chris
How was all the Lore people's oppinions on how we did lore?

Posted: Mon Oct 15, 2007 9:09 am
by Onimaster
You mean sage hints and recall?

Posted: Mon Oct 15, 2007 9:14 am
by GM_Chris
yes. I want to know how we handled those who have the recall ability, by handing out lore.

Posted: Mon Oct 15, 2007 10:08 am
by cole45
I am not a sage, but I did go with a few, and I LOVED that the sages had to compare notes. It looked way more interactive than any NPC sage hint.

(I was anti-change before this event.)


But this is from a by-stander.

Posted: Mon Oct 15, 2007 10:14 am
by Esmerelda
Being one of the few sages at the event, I LOVED it! It was very cool when people walked up to you and said "Do you know anything about..." and you could say , "Why, yes, I do!" And having to work with the other sages was fun too. When we were looking at the prophecy, it was cool when Hannah pulled out the info she'd gotten. I really liked the way it worked. It just kinda sucked that there weren't as many sages around this game to swap info with.

Posted: Mon Oct 15, 2007 10:16 am
by GM_Chris
I wish you knew the stuff that Corbyn got. He happened to pick the stuff on Tree man and why he is invincible. :(

It was a great story. I may post it if we do not use it later.

Posted: Mon Oct 15, 2007 10:19 am
by Esmerelda
Yes, but that would have required sharing and as we all discovered, Corbyn does NOT play well with others! :D

Posted: Mon Oct 15, 2007 10:23 am
by dier_cire
Esmerelda wrote:Yes, but that would have required sharing and as we all discovered, Corbyn does NOT play well with others! :D
What do you mean? I didn't see anything wrong with how he played with them. :)

Posted: Mon Oct 15, 2007 12:44 pm
by NewGuy
I liked getting a scout hint at game-on, but mine wasn't really helpful, at all. The hint about the wandering candy mountain (what we started calling the lands that shifted around) saved our butts though, as our druid knew to get no movement restrictions.

Posted: Mon Oct 15, 2007 1:12 pm
by cole45
yah, that was AWESOME

Posted: Mon Oct 15, 2007 5:40 pm
by Durgan
I liked how Scout hints were handed out at this particular event, but I wouldn't say to do it again for more 'normal' events. It really made me worthless as a character, and bored as a player. I always used to go on fun scouting missions for the other players, but this event Durgan was never included on anything other than combat plots.

Posted: Mon Oct 15, 2007 6:04 pm
by dier_cire
My issue with it is that Corbyn couldn't control the flow of info as easily so it must be bad. :)

Or is that good?

Posted: Mon Oct 15, 2007 8:18 pm
by Corbyn
I liked the new way for Sage info to be brought into game. FH is a team game, and I think this method, now that I have seen it in action, promotes that. I definitely think that it results in far fewer game pauses and trips to NPC camp. It also puts more responsibility on the hands of the PCs for solving things-which is at it should be for such a PC driven game.

Posted: Mon Oct 15, 2007 8:34 pm
by Durgan
Sage info and that stuff is great with the new method, because it allows those characters to compare notes, which is very in-character, in my opinion. But like I said, half the fun of scouting is when someone comes up to me with a recently thought-of request for a scouting mission. It gives me something active to do. This whole last event, I had nothing like that to do, because that is part of how I previously roleplayed my character. I was as bored as a stone.

Heck, some of the other players at my last WH actually thought I should have been nominated for a hero point because I went on so many scouting missions so willingly. One of my missions actually gave the GM's a chance to add something that we heard out of game (aka loud fireworks we "in-game" thought was cannon fire) into my scouting report.

Posted: Mon Oct 15, 2007 9:10 pm
by GM_Chris
Good feedback. Love to hear from more scouts. It might be that we need to change how scout works. Well change it back