Rule Changes meeting 2-7-04 in brief
Posted: Mon Feb 09, 2004 2:37 pm
Half Breeds
Please see book. When you are a half breed you decide which parent you look like and which abilities you get.
Dwarf:
-20% bonus to armor instead of 25%
Warrior
-Each level of utilize armor now gives 20% instead of 25%
Archer
-2nd level skill infinate arrows is now changed to magic arrow. An archer may choose to call magic damage if they wish.
-4th level archer skill no longer does magic damage.
Craftman
-A craftsman can do two things with armor. they can raise the armor or reduce the weight. A suit of armor can be given 3 extra points of armor quality. (1 point extra to BP, 1 point extra to arms, 1 point extra to legs) Please notice th plural for arms and legs. Armor bonus's for quality are calculated AFTER warriors/dwarves/knights get their % armor bonus. There are no longer quality weapons.
-Making armor
It takes 3 hours per point to craft armor. It takes an extra 10 hours to turn a piece of armor into quality.
Knight
-Knight armor bonus is now 20% instead of 25%
General Changes
-There is no bonus to having a lab/shop it is simply a must have.
-There will be a folder based check-in/check-out.
-We will be tagging everything look for more details to come
-Armor is going back to 1 per section for light, 2 per section for medium, 3 per section for heavy. Helmets are worth 1.
Magic Weapons
Alright this is kinda wierd but veryone gets 300 points of magic items they may have "attuned" to them at one time. Basically magic items will have a point value assigned to them. More on attuning later.
That is it so far. We did not decide on rage yet, but we will shortly.
That is it..post questions somewhere they will be answered.
Chris
Please see book. When you are a half breed you decide which parent you look like and which abilities you get.
Dwarf:
-20% bonus to armor instead of 25%
Warrior
-Each level of utilize armor now gives 20% instead of 25%
Archer
-2nd level skill infinate arrows is now changed to magic arrow. An archer may choose to call magic damage if they wish.
-4th level archer skill no longer does magic damage.
Craftman
-A craftsman can do two things with armor. they can raise the armor or reduce the weight. A suit of armor can be given 3 extra points of armor quality. (1 point extra to BP, 1 point extra to arms, 1 point extra to legs) Please notice th plural for arms and legs. Armor bonus's for quality are calculated AFTER warriors/dwarves/knights get their % armor bonus. There are no longer quality weapons.
-Making armor
It takes 3 hours per point to craft armor. It takes an extra 10 hours to turn a piece of armor into quality.
Knight
-Knight armor bonus is now 20% instead of 25%
General Changes
-There is no bonus to having a lab/shop it is simply a must have.
-There will be a folder based check-in/check-out.
-We will be tagging everything look for more details to come
-Armor is going back to 1 per section for light, 2 per section for medium, 3 per section for heavy. Helmets are worth 1.
Magic Weapons
Alright this is kinda wierd but veryone gets 300 points of magic items they may have "attuned" to them at one time. Basically magic items will have a point value assigned to them. More on attuning later.
That is it so far. We did not decide on rage yet, but we will shortly.
That is it..post questions somewhere they will be answered.
Chris