Advanced warrior swap out skills
Posted: Thu Oct 18, 2018 10:46 am
ADVANCED
riposte:
20 second reload
The warrior may target the attacker with a melee attack, that has the same damage call as the one with which the attacker just hit the front of warrior. If the warrior has parry, he may use parry to eliminate damage from the incoming attack first, at double the normal cost.
Maim:
60 second cool down
Warrior may strike target with a melee attack, and call "1 vorpal Maim". The attack can be parried with weapon or shield phys rep, the parry skill, or resisted for free if the target has any active combat reflexes when struck.
Any target struck with with a maim attack, that has 2 or more levels of regeneration, is unaffected.
If the target is hit in the arm, that arm cannot be used until target healed for 2 points. If the Target is hit in the leg, he/she may not move faster than a slow walk until healed for 2 points. If the Target is hit in the torso, he/she is pressed back and under a Poison effect for 10 seconds.
Armor Mastery
If the warrior role plays inspecting, testing, and making adjustments to the fit and placement of a PC or NPCs armor, that character my ignore one level of armor rating for the next scene/combat. This does not allow the use of a shield that would normally upgrade the armor category, and the armor must be be phys rep'ed.
Absorb Damage
30 second cool down
This skill allows the warrior to spend a Life Point, plant one foot, and call "absorb" to take the effects of any melee strike that hits another PC/NPC withing 5' radius/within weapon reach for as long as the warrior remains conscious and keeps one foot planted. For the duration of this skill use, he cannot use parry to defend himself. The warrior takes the hit as if it hit him in the front, instead of the PC/NPC it originally was landed on. The warrior can chose to drop the skill at any time.
riposte:
20 second reload
The warrior may target the attacker with a melee attack, that has the same damage call as the one with which the attacker just hit the front of warrior. If the warrior has parry, he may use parry to eliminate damage from the incoming attack first, at double the normal cost.
Maim:
60 second cool down
Warrior may strike target with a melee attack, and call "1 vorpal Maim". The attack can be parried with weapon or shield phys rep, the parry skill, or resisted for free if the target has any active combat reflexes when struck.
Any target struck with with a maim attack, that has 2 or more levels of regeneration, is unaffected.
If the target is hit in the arm, that arm cannot be used until target healed for 2 points. If the Target is hit in the leg, he/she may not move faster than a slow walk until healed for 2 points. If the Target is hit in the torso, he/she is pressed back and under a Poison effect for 10 seconds.
Armor Mastery
If the warrior role plays inspecting, testing, and making adjustments to the fit and placement of a PC or NPCs armor, that character my ignore one level of armor rating for the next scene/combat. This does not allow the use of a shield that would normally upgrade the armor category, and the armor must be be phys rep'ed.
Absorb Damage
30 second cool down
This skill allows the warrior to spend a Life Point, plant one foot, and call "absorb" to take the effects of any melee strike that hits another PC/NPC withing 5' radius/within weapon reach for as long as the warrior remains conscious and keeps one foot planted. For the duration of this skill use, he cannot use parry to defend himself. The warrior takes the hit as if it hit him in the front, instead of the PC/NPC it originally was landed on. The warrior can chose to drop the skill at any time.