Jarl Discipline
Posted: Wed Oct 17, 2018 1:36 pm
It was just brought to my attention that the Savage lifestyle has no way to own a Holding or Estate, and that there was talk of a change to Chieftain.
This seems unfair to those who have that discipline, as they may not want to trade 2 LP for the ability to own a Holding...as such I suggest the following:
JARL–Savage
Level 1:
Barter
This skill grants the character 2 Primary and 2 Secondary Resources at check in, or they may instead choose 2 Mystic, or 4 Alchemical Components to bring in instead.
Level 2:
Special Advisor – You have access to a Special Regional Advisor that is equally good at anything you ask him, unlike most Regional Advisors who may be specialized. The amount of money you pay him is still up to you, but will generally garner a better result than any but extremely specialized Regional Advisors found in-game. Talk with the GM-staff to work up an NPC for this skill
Level 2: Swap out:
Noble Reputation – Change - Grants the character One Command Slot. The Command slot gained here stack with any other Command slots you may gain.
Level 3:
Own Holding – Due to your skill in managing land, you now own a Holding. You have 4 Holding Points to spend to customize the Property as you see fit (See the Economic section on page XX for details). This Property unlike normal ones also produces Resources In-between events. You will work with a GM to create your Holding. If you have this skill twice you gain an additional 4 Holding Points to spend on your Property, and can produce Resources twice Between events
Level 4:
Master of Trade –Your base Wealth level is 1, and you purchase additional Wealth levels from there.
This seems unfair to those who have that discipline, as they may not want to trade 2 LP for the ability to own a Holding...as such I suggest the following:
JARL–Savage
Level 1:
Barter
This skill grants the character 2 Primary and 2 Secondary Resources at check in, or they may instead choose 2 Mystic, or 4 Alchemical Components to bring in instead.
Level 2:
Special Advisor – You have access to a Special Regional Advisor that is equally good at anything you ask him, unlike most Regional Advisors who may be specialized. The amount of money you pay him is still up to you, but will generally garner a better result than any but extremely specialized Regional Advisors found in-game. Talk with the GM-staff to work up an NPC for this skill
Level 2: Swap out:
Noble Reputation – Change - Grants the character One Command Slot. The Command slot gained here stack with any other Command slots you may gain.
Level 3:
Own Holding – Due to your skill in managing land, you now own a Holding. You have 4 Holding Points to spend to customize the Property as you see fit (See the Economic section on page XX for details). This Property unlike normal ones also produces Resources In-between events. You will work with a GM to create your Holding. If you have this skill twice you gain an additional 4 Holding Points to spend on your Property, and can produce Resources twice Between events
Level 4:
Master of Trade –Your base Wealth level is 1, and you purchase additional Wealth levels from there.