Spells known
Moderator: Admin
Spells known
I have looked over the ones on the other page, are those going to be ones known to all arcanes?
What about those of us who have done several years of spell reasearch now? Will we be getting some more?
What about those of us who have done several years of spell reasearch now? Will we be getting some more?
-Eli (Full Elvish: Elaith Vonaduran Craulnober)
There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.
(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.
(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
RE
The ones in the book are spells that players can buy at character creation, not what every arcane knows.
All arcanes will get an = number of spells that they had.
Those who have been researching for years on end will see their research completed, especially you because I like you
All arcanes will get an = number of spells that they had.
Those who have been researching for years on end will see their research completed, especially you because I like you
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
Sorry wrong id...
-Eli (Full Elvish: Elaith Vonaduran Craulnober)
There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.
(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.
(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
what???
-Eli (Full Elvish: Elaith Vonaduran Craulnober)
There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.
(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.
(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
Yes, the weapon is destroyed. The spell as written in the book states:
Confinement
Level: 1
Time to Cast: 5 Minutes
Range: Touch
Type: Talisman
Component: A Weapon
Duration: Until end of combat
Call: Inform the player the command word to activate the spell. Give the player the talisman, and tell them after the command word is spoken they have until the end of combat to swing magic after which the weapon is destroyed.
Description: This spell will charge a weapon to swing magic. The arcane creates a talisman with a command word. When the command word is spoken magic will surge into the weapon allowing it to swing magic. This spell lasts until the end of combat after which the weapon it was cast upon is instantly destroyed.
Confinement
Level: 1
Time to Cast: 5 Minutes
Range: Touch
Type: Talisman
Component: A Weapon
Duration: Until end of combat
Call: Inform the player the command word to activate the spell. Give the player the talisman, and tell them after the command word is spoken they have until the end of combat to swing magic after which the weapon is destroyed.
Description: This spell will charge a weapon to swing magic. The arcane creates a talisman with a command word. When the command word is spoken magic will surge into the weapon allowing it to swing magic. This spell lasts until the end of combat after which the weapon it was cast upon is instantly destroyed.
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
The Game Master Lite
Frag the weak, Hurdle the dead!
I am sure the GMs have gone over this spell several times. And I understand why you'd want to penalize this spell from what is was before. I see this as not to trivialize the first levels of mage hunter and undead slayer. And the idea of destroying one thing to create something else, I saw that as more an alchemical idea, rather than arcane. Though of course others see it differently.
The first level disipline is as I remember it; you need to spend one life point and you swing magic for the rest of the combat. The spell as it was before was you take five minutes to cast a spell on a weapon and give it a trigger word. Once the word was spoken you'd be able to swing magic for the combat and to have the effect happen again it would need another five minute cast. I feel that making it destroyed at the end of combat, makes even more work for already busy crafters.
Having to run back and get another sword after one combat is over and have another combat start up minutes later, possibly preventing me from runnning back; ending up being defenceless and useless.........This is the situation that makes me not want to use this spell. Even though I would have no other way of swinging magic.
The first level disipline is as I remember it; you need to spend one life point and you swing magic for the rest of the combat. The spell as it was before was you take five minutes to cast a spell on a weapon and give it a trigger word. Once the word was spoken you'd be able to swing magic for the combat and to have the effect happen again it would need another five minute cast. I feel that making it destroyed at the end of combat, makes even more work for already busy crafters.
Having to run back and get another sword after one combat is over and have another combat start up minutes later, possibly preventing me from runnning back; ending up being defenceless and useless.........This is the situation that makes me not want to use this spell. Even though I would have no other way of swinging magic.
deceased
Re-read the Metaphysics section located at http://www.finalhavenlarp.com/phpBB2/vi ... .php?t=796 That should give you some incite as to why the weapon is destroyed. Basically, the weapon cannot handle the surge of magic into it for long. The magic weakens it and causes it to be destroyed.And the idea of destroying one thing to create something else, I saw that as more an alchemical idea, rather than arcane
First of all, I would ALWAYS carry a backup weapon. Ask Colin about carrying extra weapons. He had between 5 and 9 swords on his person at all times when playing at the frostfell event. You need to seriously heighten your paranoiaHaving to run back and get another sword after one combat is over and have another combat start up minutes later, possibly preventing me from runnning back; ending up being defenceless and useless.........This is the situation that makes me not want to use this spell. Even though I would have no other way of swinging magic.
Secondly, and most important, FH is a game about choices. This spell has a very dire cost and a good deal of strategy needs to be thought out before it is used. You may not have another way to swing magic, but If you know you may need that ability, then you need to group up with someone who can. As a side note, this is a first level spell. If you want to work on a better version of the spell, why not research an add on that would preserve the weapon? I think taht would be a very viable and valuable spell
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
The Game Master Lite
Frag the weak, Hurdle the dead!
RE
Also, you could look at an add on for a different spell that would allow the person to swing magic without the destruction of the sword. Lots of possibilities.
at the same time though a spell and a potion cannot be a substitute for playing another discipline.
Chris
at the same time though a spell and a potion cannot be a substitute for playing another discipline.
Chris
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
Spells
I'm wondering, is it possible to e-mail people the list of spells and alchemy recipies that they will have for the next event? It would be a great help because it will allow people to learn the new spells and recipies before game, transfer them into their books, and head off alot of confusion and complication at the event.
So is it posible, or will we have to wait until the event?
So is it posible, or will we have to wait until the event?
My Thoughts
Aaron
Aaron