Many Questions

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Nelkie
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Many Questions

Post by Nelkie »

Here it goes.

1. you stated it takes a seige weapon to destroy a stone building. What are the rules for seige weapons??

2. Creating a building. it takes 10 stuff and 2 metal foe each square foot of space. I have cavans tent that is 6ft wide and and 10 feet long. 60 square feet. To make it a stone building it would cost 600 stuff and 120 metal. But to create a keep it only cost 100 stuff, 50 steel, 50 hide, 25 refined materials. Hmm, I'm I reading something wrong here.

3. What type of building would I get if I had a watch tower built in town. Stone, wood, how large is it, etc.. Right now as I understand the building rules, it is more cost effective to buy a trade route building in town, than to build a wood or stone building from scratch.

4. building upkeep. Is the basic resource per square foot or for the entire building??

5. How are the current building going to work now in game, escpicaly now that they require commidiies to upkeep. Do we lose them in a session becasue the house can not upkeep them?

6. what is the size of space you require to store X resources. How many resources can be stored in a square foot of space.

7. Grenadier is cool! I like the 5 crush for 15 count. Much better than the empath's boom ability!!

8. I personaly think the Tribal Protector is over powered. Some of the most powerful skills in game are now lumped into 1 disapline. If Arthos was savage, I would take it in a heart beat. :D

9. Is there a way a sage can get more buffing tags, or do they only get one.
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Charged Skills

Post by Nelkie »

Eric just put 2 and 2 together. Right now as the rules are written there is every charged skill that is to be used must have a chossen target before chargeing. That includes booms, emapth sleep, etc..

Is that what you were aiming for??

In the pasy the only skills that you had to pick a target for where
Backstab, nerve pinch, vorpal nerve pinch, and stun strike. Pleae correct me if I'm wrong. Why the change major change??

Also, what does it the waylay skill for the sage mean? do they get stun strike, and if they have stun strike, do they get nerve pinch? I'm confused

Mimic skill of the sage. it says you can't use barter, but is barter not a advanced thief disapline? How about empath ability to create magic item upkeep tags? I understand everything else
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Post by GM-Mike »

you are confused about waylay because we haven't posted the stun strike, nerve pinch rules yet. That will be to come. Will respond more when I have time
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RE

Post by GM_Chris »

1. you stated it takes a seige weapon to destroy a stone building. What are the rules for seige weapons??
Hope to have these done quick
2. Creating a building. it takes 10 stuff and 2 metal foe each square foot of space. I have cavans tent that is 6ft wide and and 10 feet long. 60 square feet. To make it a stone building it would cost 600 stuff and 120 metal. But to create a keep it only cost 100 stuff, 50 steel, 50 hide, 25 refined materials. Hmm, I'm I reading something wrong here.
Great point definitly needs changed
3. What type of building would I get if I had a watch tower built in town. Stone, wood, how large is it, etc.. Right now as I understand the building rules, it is more cost effective to buy a trade route building in town, than to build a wood or stone building from scratch.
Trade buildings are not really habitable IMO, but see above you make a good point
4. building upkeep. Is the basic resource per square foot or for the entire building??
For the entire building
5. How are the current building going to work now in game, escpicaly now that they require commidiies to upkeep. Do we lose them in a session becasue the house can not upkeep them?
They stop functioning until you upkeep it again
6. what is the size of space you require to store X resources. How many resources can be stored in a square foot of space.
You need a a 16 gallon tote. Make it real looking say a real chest and put as much as you want in the cest.
7. Grenadier is cool! I like the 5 crush for 15 count. Much better than the empath's boom ability!!
You think so? Hmm will have to look at it again then perhaps make it 3 crush.
8. I personaly think the Tribal Protector is over powered. Some of the most powerful skills in game are now lumped into 1 disapline. If Arthos was savage, I would take it in a heart beat.
Well I dont see it. Banish is nice but situational. Resist magic is really nice. Resist fear is nice but I wouldnt put it in as one of the most powerful in game. Enchant weapon is not powerful at all.
9. Is there a way a sage can get more buffing tags, or do they only get one.
Sage can have as many tags as they want. They are free and will say "sage" on them. Hand them out when you buff
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RE

Post by GM_Chris »

We will look at the empath boom perhaps that is not what the rest of the staff was thining

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stuff

Post by Nelkie »

I'm confused still. Can a sage buff more than 1 person. But each person they buff it takes 10 minutes. I'am I understanding this correcty? Do the buffs carry over from session to session? So if I wanted to spend an 1 hour buffing, I could buff 6 people. Is that correct??


Augment
)This is a buff that takes 10 minutes and can be put on a single person, including the Sage him/herself. This buff augments 1 skill and 1 skill only. The effects of this buff are determined by the skill and is listed below:
1) If applied to vigor you gain 1 LP.
2) If you have combat reflexes you gain 2 armor
3) If you have a timed skill that is 15 seconds or less you take 2 seconds off the time.
4) If you have a timed skill that is 30 seconds or less you take 5 seconds off the time.
5) If you have a timed skill that is 1 minute or less you take 10 seconds off the time.
To use this skill simply explain to the person what skill you are going to augment and give them a sage tag. The sage should role play while performing this skill. Sage tags can be gotten at NPC camp.
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Traps

Post by Nelkie »

Are traps changing? If so how?
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RE

Post by GM_Chris »

Yes you can take 1 hour buff 6 people and the buffs last for the event. At the end of the event all buffs go bye bye

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Trade Route Building / vs in game

Post by Trevor Owen »

Buildings in the game area must be phys repped, and built at the size cost. Trade route buildings exist out of game areas.
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as for your question on watch tower

Post by Trevor Owen »

Wayne and I were actually talking about this, we thought it would be pretty cool to have a watch tower with an empath or an archer inside a wall. However, we are very against combat against the person in the tower for the reason that the tower could tip.

So... we were tossing around things like "if the wall is breached the tower is automatically considered taken."

Remember it would absolutely require a phys rep for the tower.

The other thing is there is a typo on the building cost/sq foot. We will be updating that to a more realistic cost structure. Remember upkeep is only one or two for the whole building, not per sq foot on upkeep.
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Re: RE

Post by Lambic »

GM_Chris wrote:Yes you can take 1 hour buff 6 people and the buffs last for the event. At the end of the event all buffs go bye bye

Chris
This how I understand the sage buff to work:

The sage spends 10 minutes with someone.
The sage tells the someone which skill is being "augmented"
The somone can then wait upto the end of that event to use that "augmented" skill
When the someone uses the "augmented" skill it goes away
That someone then can back to a sage and spend another 10 minutes to a skill "augmented"

Is this correct?
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Post by GM-Mike »

That is not correct. The skill is augmented until the end of the event or until another buff is on the person, meaning you can use the augmented skill indefinitely for that event, as long as you do not get a different buff on you
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Re: RE

Post by WayneO42 »

Lambic wrote: The sage spends 10 minutes with someone.
Correct
The sage tells the someone which skill is being "augmented"
Correct
The somone can then wait upto the end of that event to use that "augmented" skill
When the someone uses the "augmented" skill it goes away
That someone then can back to a sage and spend another 10 minutes to a skill "augmented"
Here is where we go off track :) Once a sage buffs a skill the buff lasts until the end of the event regardless of how many times the skill is used. The buff is not a one-shot buff, it is semi-permanent. The buff stays until another buff is placed on the character (You can only have one buff at a time) or the event ends.
Example: JoJo the Sage Boy speaks with Lysol the cleanly and gives him some pointers on how to backstab better based on some observations he has made. Now, for the rest of the event, Lysol can do a 12 backstab in 13 seconds instead of 15.
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buildings

Post by Nelkie »

The mimic skill of the sage. It states you can only mimic 1 level disaplines or paths. What is considered a first level path??

Do you mean you can mimic first level disaplines and any basic path skill?

What building can be built in town/in game? Can I build a keep in the town, watch tower, barriucks, grainery, etc... or can we just build stone and wood building in town/ingame?? And if we can build resource, miltary building in the town, what are they?

Can we teleport to a PC's out of game keep once a recieve circle is created? How would an assult of a PC keep be handled if the keep is not in the town??

I did some math last night and to my shoock a 40 level charcter with no armor or buffs will average between 6-8 life points and thats it. Even with the cuurent sage buffs the range is increased by 2. You have to wear armor to have any descent life/armor point total. Was this your plan? As Vince said, combat has grown much more deadly. The one shot kills are
All Booms, All backstabs, sleep effects, possible fear,kockout. Man this game has just gotten very scary!
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RE

Post by GM_Chris »

I had that discussion with Vince last night.

Let me re-phrase you comment.

Man a person running around nakked is easy to be ganked by a guy with a knife. Welllllll um yeah you are corerct

Over all soak did not go down WHEN you take into account the MAX armor you can wear MINUS shields. It isnt my problem vince likes to walk around naked and use a big shield. He is a healer get some medium quality armour he is the king for goodness sake that gives him 10 soak and thus he doesnt die in one hit.

Rogues can wear medium armour 10 soak with quality or 7 without quality. If you want to be more combat then get yourself a 1st level discipline with vigor or combat reflexes. Add in sage once you have those buffs for 2 to 4 more soak. (note sage doesnt grant combat reflexes you have to have the skill for it to work)

Lots of options and we lowered damage from crush, vorpal, and weapon focus sooo it isnt this devistating picture of ultimate death you are painting. GET SOME ARMOUR!

Oh and yes you can mimic all basic path skills

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