GM_Chris wrote:We dont want to see even 1 character die in an event, but we also dnt wnat an event where 20 characters die just toall bebrought back.
Ok, adding my 2 cents. I can understand not wanting death to be cheap. However, I would hate to see deaths for deaths sake. "Ok you 2 aren't coming back because we gotta make our ratio of 'death to resurrects'." You get the idea.
That all said a character can ALWAYS return, but you loose all levels. Some might think this is harsh, but honestly the time to regain levels it isnt an issue.
Wow, at first this sounds really cool. Then however, I realize how much it cheapens death. PC v PC is now, long term pointless, if neither PC is going to perma die.
Donnovan learns the truth about Lambic's past. To keep him from telling anyone Lambic murders him, burns the body and spreads it over a 2 month hike, including in a fast running stream. He gets back to town just in time to see Donnovan, obviously much weaker stumble into town, and reveal to the Duke that Lambic used to play Tuba. Damn it, foiled again.
I want to see honor and glory! I want to see courage. There is no real courage without fear. I want those players that really really dont want to loose their character suck it up, leave the inn and fight for something greater than themselves. Then if they die the other characters sing Ballads intheir name. Out of game these players may be sad at the loss of characters but relish the coolness of the role playing and realize it is stll just a game.
I want that feeling at every event and I dont ever want it to be gone
I agree that it makes a great event to really feel like your character or the characters around you, were couragous and stood against adversity. It is very difficult to balance having it every event and not cheapening it.
As to those that don't want to leave the Inn, I was about the Inn most of event, dealing with Alchemy, Crafting or political stuff (or smashing statues) and I can't think of anyone that didn't go out and do stuff, or have reasons IG to stay in the Inn. Alchemist, craftsman and the like will not be going on plots as much as others, its how the game is written. I didn't see anyone else "hidding" in there. Or is this all theoretical?
Going out on plots is brave and courageous and other good things, and you get rewarded for it (Hero Points, Magic Items, Honor, Glory, etc.) Those of us that choose to RP around the Inn, miss out on that stuff, but finding our own rewards (making stuff, Roleplaying, pissing off dragons, etc.) If there are specific plot reasons to those people who are usually around the Inn to leave and they are not leaving for OG reasons, like they don't want their character to die, then I would agree with you.