Re: RULES! (No Really)
Posted: Wed Apr 08, 2015 7:53 pm
Interrogator S/O skill "Pierce the Veil" seems cumbersome, especially for the limited use it has. You have to use the level 1 and level 3 skill before it's useful. Also, there is a conflict between this and another skill that says your disguises can't be seen through. Which skill wins? Why does this need to be so hard to use? Why not just make it a count to use the skill on someone who is unconscious, restrained or willing?
WITCH hunter. Ok, this one got me really riled up. When I read this change, I just stopped. It's been days since then and I'm just now getting back to write this and finish reading the changes. First off, let's start with the renaming. Why? Was there some offended party out there that requested it? The name of a path or discipline is only there to vague idea of what skills it contains. As Phinkis I have identified as a "mage hunter" since I started. Changing the name was unnecessary. Let's move on to the change that really tic'd me off. Switching out Disenchant for Magic Scorch. I get that maybe adding another place to get a scorch call was needed and it does make sense for a WITCH hunter but loosing disenchant for magic scorch seems like getting the short end of a stick covered in crap. These skills do not feel equal to me at all. Another thing, it's not like disenchant was available in a lot of places either. Why take it from here and move it to Valkyn’Vi? If there existed a need for a disciple with scorch then one should have been created for that instead of messing with a discipline that seemed fine before.
WITCH hunter. Ok, this one got me really riled up. When I read this change, I just stopped. It's been days since then and I'm just now getting back to write this and finish reading the changes. First off, let's start with the renaming. Why? Was there some offended party out there that requested it? The name of a path or discipline is only there to vague idea of what skills it contains. As Phinkis I have identified as a "mage hunter" since I started. Changing the name was unnecessary. Let's move on to the change that really tic'd me off. Switching out Disenchant for Magic Scorch. I get that maybe adding another place to get a scorch call was needed and it does make sense for a WITCH hunter but loosing disenchant for magic scorch seems like getting the short end of a stick covered in crap. These skills do not feel equal to me at all. Another thing, it's not like disenchant was available in a lot of places either. Why take it from here and move it to Valkyn’Vi? If there existed a need for a disciple with scorch then one should have been created for that instead of messing with a discipline that seemed fine before.