Page 6 of 7

Posted: Fri Aug 01, 2008 8:35 am
by General Maximus
Side note on evade. If you have a charge skill active, would you not loose the charge if you used the evade skill to counter an attack?

Posted: Fri Aug 01, 2008 8:38 am
by WayneO42
How about:

Evade
It takes a 60 count to charge up the evade skill (considered to be under the effects of a charged skill when charging). Once charged, the skill becomes passive and the user will not loss the charged evade skill if struck. The player can expend the charged evade skill to ingore any melee or ranged attack or effect. Expending an Evade is considered a disruption and any charged or charging skills are lost. Evade can not be used to ignore a mass or triangulated effect.

Posted: Fri Aug 01, 2008 9:52 am
by Dallid
Small simplifying tweak: "Evade can not be used to ignore an area effect."

Posted: Fri Aug 01, 2008 9:56 am
by WayneO42
I would like them to be able to use it to evade a lash which is a mass effect...hmmm maybe:

Evade
It takes a 60 count to charge up the evade skill (considered to be under the effects of a charged skill when charging). Once charged, the skill becomes passive and the user will not loss the charged evade skill if struck. The player can expend the charged evade skill to ingore any melee or ranged attack or effect. Expending an Evade is considered a disruption and any charged or charging skills are lost. Evade can not be used to ignore an area effect except "Lash".

Posted: Fri Aug 01, 2008 9:57 am
by WayneO42
Another option we could do is allow them to evade a mass effect but make it count as an Empiracal enchantment like a sage buff.

Posted: Sat Aug 09, 2008 11:18 am
by GM-Phil
So I have heard this idea from multiple people...

Perk "Hidden Charge" - When charging an ability that requires you to have your hand above your head, you may instead charge it with your hand down.

Posted: Sat Aug 09, 2008 12:54 pm
by Gabrial
I like that idea, but I feel as if it should have a minor set back. Like it takes twice as long to charge, due to the fact that you are producing the energy at a slower rate to not draw attention to yourself.

Posted: Sat Aug 09, 2008 1:57 pm
by Ark
Gabrial wrote:I like that idea, but I feel as if it should have a minor set back. Like it takes twice as long to charge, due to the fact that you are producing the energy at a slower rate to not draw attention to yourself.
WOW, seeing as these are suposed to be bonuses and that offers no mechanical advantage i dont think it should be hindered, at least not as extreme as double the time, that means if you want to hide a 30 boom it takes 2 minutes to charge

Posted: Sat Aug 09, 2008 3:25 pm
by GM-Mike
You don't think it's a huge bonus to be able to hide the fact that you are charging a 30 magic? It completely gets rid of the disadvantage of needing to stand still, since your target doesn't know he's a target.

Posted: Sat Aug 09, 2008 3:48 pm
by Ark
I guess i cant really comment as i havnt seen it in action, same can be said for most of the advanced rules i supose, but still to double the count on one of the longest charge skills seems a little harsh

Posted: Sat Aug 09, 2008 8:28 pm
by GM-Taki
Ark wrote:
Gabrial wrote:I like that idea, but I feel as if it should have a minor set back. Like it takes twice as long to charge, due to the fact that you are producing the energy at a slower rate to not draw attention to yourself.
WOW, seeing as these are suposed to be bonuses and that offers no mechanical advantage i dont think it should be hindered, at least not as extreme as double the time, that means if you want to hide a 30 boom it takes 2 minutes to charge
I would take that perk in a hot second.

Posted: Sat Aug 09, 2008 9:51 pm
by GM-Phil
So something like this....

Perk "Hidden Charge" - When charging an ability that requires you to have your hand above your head, you may instead charge it with your hand down. Due to the care in charging so as not to be noticed this doubles the time it takes to charge your ability.

Posted: Sat Aug 09, 2008 10:15 pm
by cole45
Touch of death can do it.


You could limit it to non thirthys or something.

Posted: Sun Aug 10, 2008 3:42 pm
by Gabrial
I think that perk is good now. It gives you a huge advantage but evens itself out with a longer charge time. Sure it might be a longer time to charge a 30 magic, but no one knows you are charging it.

Another Perk along those lines would be a packetless charge. Some thing along the lines of...

"You may charge a packet driven skill without the packet being in hand."

Thoughts?

Posted: Thu Aug 14, 2008 4:47 pm
by celegar
i dont know if anyone has mentioned this or not, since i didnt exactly follow this discussion that closely, but i think the improved rage should just increase what the regular rage does, instead of letting you do whatever you want when you rage, it dumbs down the background of rage if it has not negative effects and you can now deal extra damage, hell, id just rage all the time for no reason whatsoever.