A system that feels like you are donating to earn rewards, no.
The current lack of a system shows how motivated people are to donate/volunteer when no reward is given. The current level of support is low.
Rewards for donations of time, effort, and in a small amount financial support of various kinds, only benefits the system IF the values the rewards are "priced at " after fair but not cheap.
The point system needs to be low return.
Low return might as well be no rewards, since people will need a reason to pay for events AND dedicate more time, effort, and funds for donations. A reward system motivates people who need just a puch over the edge to begin helping more.
Levels = I DO have a problem with being able to earn levels above and beyond what you would normally earn in a LARP season for attending.
I find that surpising since there is already a system that does just that in place.... ya get 4 levels for NPCing. The only difference in the proposed system is two fold:
1) ya dont HAVE to take levels if you would rather have oither stuff.
2) ya dont have to drive across the state to NPC if your able to make a half dozen costumes and a score of weapons and thereby not miss the one weekend a month you get to see your kid that lives outta state. Yes I am using a personal example, but it well makes my point.
No retroactive payments obviously from before the system gets started
agreed
the payments NEED to be made during the active season.
why? The off season is the BEST time for people to make costuming, props, phys reps, tarps since there arent any events to prep for. A player could just set aside a wekend and find and /or make donation.
If he gathers enough to pay for 4 levels how is that any less significant than NPCing for a weekend?
If you mean paying for rewards, its not fair to put a deadline on a player making a choice on how to spend the points he or she has earned. Not that I can see any way buying levels in December would have ANy affect on anything as opposed to doing it at the check in of a January one day.
Magic items = JUST NO. Magic items should be a reward for in-game actions, even if that's as simple as paying a source to find it in-game. You should have to be in-game to earn magic items. PERIOD. You should never be able to earn them through out of game actions.
Totally agree.
One shots = Simple potions or effects...things that are used once and done, things that cannot be recharged. Sure, fine in limited supply and low-effect, as long as it's not taking anything away from the current potion makers. Why would I be an arcane and make potions if it's just as reasonable to donate some stuff and get a bunch of them instead?
This is exactly the area where the staff has to make sure the system doesnt overshadow the skills in game. The point costs would have to be enough to be fair but also enough to not make it an easy decision, AND the staff can limit what potions are available. Maybe there is a system where any potion request inbetween to evets is taken by the same fictisious NPC and all requests between June and July for potion are from the same list so not EVERY potion effect is available. There do need to be checks and balances, never said there didnt.
To more answer your question directly, your an arcane...alchemist...warrior...orc...because thats what you wanna play. If your playing any skill set fo any other reason than thats what you want to play and it fits your role playing concept, your doing it for the wrong reason
Crafted items = I am SUPER iffy on these because of my argument below and again, because it takes something away from an existing set of in-game skills. Same with commodities.
A similar responce as above applies to this as does any non magic in game item. Your putting to much value on in game items, an occasional small influx will not bring the apocolypse.
One argument I hear CONSTANTLY about FH/WH is that the system is made to create interdependency between players. If it's reasonably easy to make a donation and get items, that argument goes right out the ***king window and we might as well overhaul the system again to make it more solo friendly.
If the donated item is easy to make, it shouldnt be worth many points. Ive stated as much ad nausiem...or however thats spelled. the points are to reward effort...more effort more points...minimal effort minimal points. Its common sense really.
I rather see: "We need the following items, we will be accepting these items between these two dates for them. Whomever donates these items will receive (Enter limited-use item/s here). If you give multiple donations in this period, you get multiples of said item." Or pick a couple different items to choose from, but not the whole economy. Makes it easy, and you know what's going into the game. Mix it up every couple of months and offer a different set of items.
If you think it makes it easy, you have no or not enough experience with a reward point system that works.
No point system to keep track of (Have fun with that, by the way, or picking someone the player base won't bitch is screwing it up). Nothing going into the game to mess up balance or upset the economy. No arguments about fairness. No muss, no fuss. No players planning some big thing by stockpiling items granted out of game. Don't like what's available for donating this time around? Don't donate. In fact, in this case, I'd be more open to offering longer use items, such as commodities and equipment.
The points arent even really hard to track at all.... Player donates, he gets a GM signed reciept for the ammount the player was given. Staff can chose to make themselves a copy to ensure subjective values arent allover the place, but the players keep track. Lose the reciept, points are lost. period. Stops any extra work for staff on tracking points or players bitching.
The items bought have no chance to spoil any economy in game unless the donation values and reward costs are off.
What difference does it matter if the items they stockpile were obtained in game or out of game? Since the rules that apply to any in game item would apply to these.
They are my opinions, I am offering them because I give a shit, not because I am trying to be obstinate or argumentative. Mostly.
I think everyone knows. I am just making counter points because im an obstinate and argumentative rat basterd as anyone at FH will tell ya...
I also wanna see the GMs be able to do more because they have more and need to put less effort in to do so... This is a very selfish goal since that mean I have more fun at events.
I personally am going to use some of my points to hire a proof reader for my posts....
Incentive. Bonus. Thank you. NOT a micro-transaction trade system.
I have no idea what that is but it sounds painful. Do you wake up in a motel tub full of ice after that?