You also forgot the drop benchs on GM's head thing people do now and than

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I don't know if this has been answered but I'm positive we'd get that key, 2 warriors to occupy your focus and 3 rogues to 3 you to death.GM_Chris wrote:You do not have a ton of options.
Look I know Takki hates it when I do this but if you dontbelieve me I will be happy to create a plot where everyone is forced to to play their characters at level 0. I will play a warrior with a key around my neck.
I will stick my back against a wall and tell the entire town you have 5 minutes to get the key or everyone dies.
So in that situation how confident are you that it is just peachy keen balanced?
This is indeed my only gripe. We haev been forced to change our skill set because of this cheese ball tactic.As for using DM and laying down, I'll agree that's cheesy. And cheesy equals lame and lame equals "Go home and find another LARP to abuse" in my book.
I think it's bad form for a GM to change the stats of an encounter in response to PC's being better, faster, tougher, smarter or more tactically prepared for said encounter. Doing so is a slap in the face of the player.Peace420 wrote:LOL man, I'm reading some really funny stuff in this thread. It's ok to lay down and reasses your posotion but it's not okay for the GM's to decide to swing 2 at that point?
Who's equivalent to a god? The GM? That's a joke and a misconception that far to many people bring from the table-top into LARPS. In Live Action, the GM is a storyteller, the GM is a moderator, the GM is a foil to the PC's actions. He is not a god. Anyone who treats them as such is just feeding an ego.Peace420 wrote: It's ok for PC's to change tactics within the rules but it's not ok for what is equivalent for a god to do so?
I'd be bored of that game too. And I'm not advocating 'cookie-cutter NPC's". What I'm saying is that if an encounter is planned and the PC's out think the encounter, out plan the encounter, or overpower the encounter, then that's what happens.Peace420 wrote: I like the fact that games now adjust strategy and reaction to input. I'd really really hate a LARP where every monster swung 1 had 10 soak and never did any special skills.
I can as well.Also, I am sensing, and perhaps it is the board, that you seem to have a real bad expierences from the past. I assure you that the GM staff here at FH does not have any type of ego issue. We only care about putting together a good story. People like Erik who have been with us for 11 years and across 2 games can attest to that fact.