Zeira
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There is no need for a 'Small' catagory of weapons. Just extend short to cover the gap. There are no skills that require 'Small' weapons.
Brawler—Common, Savage
There are times when combat gets up close and personal. The brawler excels during these times and is just as deadly with his fists as the common warrior is with a sword.
Level 1: Ambidexterity—Passive skill
With Ambidexterity a Brawler may fight with a fist phys-rep in each hand. As well, the brawler may call “1” damage while wielding fists. Characters who invest in two disciplines with the Ambidexterity skill may
dual wield a fist and a small sized weapon.
Curved Blade
Crafted to cause maximum damage, this is a vicious weapon. The Curved Blade can only be a Small or Tiny weapon size, but grants 2 additional damage to a Critical Strike performed with this weapon.
I disagree with restricting Balanced and Curved properties to a specific weapon size. How does that create balance?
The restrictions are in there are are there as a balance for the extra damage by making the weapons challenging to use due to size.
How does it facilitate fun for the people who play the game?
why due blanced rules restrict fun? Isnt the fun SUPPOSED to be from playing the character and experincing thier lives and adventures? Dont see how that is even related to weapon size restrictions in the rules.
Critical Strike is in no way limited by a weapon type or length either.
Currently true, doesnt mean it SHOULD be that way. Also "Crafted to maximize the dexterity of the wielder, this is an assassin's weapon." is not how blunt weapons are generally describe, and AT BEST applies to light clubs and very light flails (like nunchuku)
When you use a curved balanced weapon with a skill mastery potion you gain the ability to swing 10 in 2 seconds.
I would imagine that kind of bonus is seen anytime several top notch ites and potions are used together. Also, what does that bonus COST, and how often can a player realisticly expect to use that combo?
That is why I disagree with balancing this particular item on phys rep size. Each phys rep has advantages and disadvantages in combat. They are generally equal.
while its true every weapon, real or LARP, has advantages and drawbacks so they are balanced against each other; that does not mean those overall balances are the same when coupled with an outside influence like a skill or item effect.
For example: If your using channel with a weapon, would you rather have a bow or a dagger? (yes I know you have to use a melle curently). What about about dual wield with basterd length weapons? The weapon size does alter the skills effect.
Marcus
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Plus I think that curved and balanced being "small" as opposed to "Short" are supposed to be that way to offset the pretty big benefits they grant.
wiat wait wait...first im agreeing with Ark, and then Christen, now you? Hell next it will be Chris....
Im joining a monastary....
Ark
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ballance by cost has always been silly, i have magic items should be balanced in the effect they provide (IE you get and item that gives you resist magic, it should cost you 5 life to use. . .as well as being expensive)
How is charging 5 times what the skill costs AND a large rescource/coin cost NOT silly?
items unbalance a system (balanced blade, curved blade) that is suposedly balanced. i would not mind if ALL items that granted a damage bonus went away.
Why stop there? Lets make all items go away and get rid of all skills and just have one race and everyone uses a single stick? I mean why have cool things like stuff in game, it just makes the game more fun right?
The items are there because they make sense to have them there, and because they have the added effect of making the game more fun.
Its an unsettling trend, all the requests to make all skills work in all situations for all paths/disciplines/races, because it actually bleeds away the intricacy of the rules and the depth and character that keeps realism in the rules and still allowes a blending of the fantasy our world doesnt have.
Its like chosing to make a famous painting over in black and white only.[/quote]