Read this response to the patronizing replies to my earlier posts...at your own peril
Lets say for a minute that, for the purposes of this game you are correct, and the Research skill required Read/Write in order to work
Problem is...that's NOT my assertion. If you read what I wrote, I am not implying that a PC should need read and write to DO the research. My assertion is they would need one to RECORD their research, since its nuts to think they could retain every detail for weeks and months at a time.
if you were to go this in-depth for just this single skill, in order to preserve balance, you would have to apply pre-requisite skills for the majority of the other skills in the game. By the time it was done, the rulebook would be a set of encyclopedias.
You do know most all the skills in the game DO have a prerequisite yes? That's why they are listed in order in the paths and disciplines. My contention is that in sage the first two should be swapped.
I guess the bottom line is that, in this game, as the rules currently stand, you are not required to have the Read/Write skill in order to use the Research skill. If you think that this is not real or logical enough for you, feel free to purchase Read/Write as many times as you are able to.
OR...OR...stay with me on this.... MAYBE ... just maybe...I have another option. One that allows me to suggest a change!!! OMG...CHANGE.
Please don't patronize me. I know the game doesn't currently require it and that I could just pretend I didn't have a spine and not make waves and blah blah blah... I chose to ask. Burn me in effigy if you want.... I have a thick skin. If my tenacity on these topics bothers you so much your going to talk to me like I have an IQ of 3....don't read my posts...simple enough.
Depending on your lifestyle, these are the Paths and Disciplines that grant Read/Write:
See the above rant...I'm out of sarcasm at the moment.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
I have the ability to cast a spell that traps an incapacitated or willing target in a magic circle. While within the circle I can effect you in any way but nothing you do can effect anything outside of it. The only way you can get out is if someone takes the time to destroy the circle or if you have Escape Artist.
I saw a goblin who healed people by biting them.
A blacksmith who crafts things using psychic powers.
A sylvanni who can tell your future using cards.
A guthrie with magical candies that give you special powers.
In what way does any of that relate to my contention?
Roleplay is what makes your character unique. It's what turns Brian the guy who plays a Path/Discipline into Kaylan Chargeender
I have to assume this came from the same place that the last poster had to tell me how the rules currently work and what I am allowed to RP.... still out of sarcasm so I will point ya back there.
Bottom line is this...The skill is what you make it as long as it does not change the mechanics associated with it. When it comes to roleplaying the skill that is your only boundary.
That's kinda of my contention...if they don't need to read and write to retain the researched info, then they MUST have photographic memory and be able to recall everything they see and hear. Seems crazy for the first skill in a basic path.
When Dani played Abhaya she "Ate the Dead" by pulling the remaining essence out of the body, which to the rest of us looked like fine smoke. It destroyed the body part in question in the process. Her character never once touched the body, much less got her hands bloody. She thought it was abhorrent.
No idea how this applies...
Research is just the stuff you do between events to gain knowledge about something.
That's part of your issue with grasping my intention...you see it as just "stuff you do". That's not at all a RP mindset.
It encompasses anything the player can think of that a character could do towards that goal.
Soooooo...if i can think of a research process that gets me the info I need between events by telepathically taking over the entire world and making everyone tell me everything they know about what I am researching that ok...COOL...I need to rewrite my research stuff and send it off to the GMS.
I personally like the ambiguity that lets you personalize a skill, but that's just me.
A creative RPer can tailor a skills in game effects without its use being vague.