fear
Moderator: Admin
Aaron made a good point on the phone. Flee is NOT a resist at all. It does not cancel a fear effect. So by getting feared and using the avyana flee skill, once it is over you still have 5 seconds of fear left. While fleeing, all attacks to the front are still crush (if feared) and if using the scout flee, you are now knocked out of flee.
So fleeing while under fear isn't that big of an issue since if you did what I suggested before, you'd still be under the effects of fear and have wasted a life point.
Also flee can only be used "reflexively" against fear. Any field ruling that was otherwise for the fire elemental effect was only for that event since we really all died and the GMs cut us a break.
So fleeing while under fear isn't that big of an issue since if you did what I suggested before, you'd still be under the effects of fear and have wasted a life point.
Also flee can only be used "reflexively" against fear. Any field ruling that was otherwise for the fire elemental effect was only for that event since we really all died and the GMs cut us a break.
My posts in no way reflect that of anyone else nor are they in any way official.
It is actually in the book already? Holy Cow! I feel dumb
Then if it is in th book then YES it can be used.
But to make sure you understand this is what happens.
Fear 10 seconds
You turn and run and activate Flee
All melee hits to the rear no longer affect you.
Melee\range hits to the front are all crush
No other skills can be used.
Then if it is in th book then YES it can be used.
But to make sure you understand this is what happens.
Fear 10 seconds
You turn and run and activate Flee
All melee hits to the rear no longer affect you.
Melee\range hits to the front are all crush
No other skills can be used.
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
- General Maximus
- Town Member
- Posts: 1004
- Joined: Thu May 04, 2006 6:25 am
- gingerswenson
- New in Town
- Posts: 15
- Joined: Mon Sep 10, 2007 1:14 pm
The mechanical effect of being hit with a fear call is:
You can do anything you like to role-play the fear effect. Running is a really good idea because you are completely vulnerable to attack. You could also just stand there and scream, hide behind friends, drop to the fetal position, etc. Whatever makes the most sense for your character.While under the effects of Fear, no skills or abilities, except for Flee, may be used. Any charged or charging abilities are immediately interrupted and lost. A Feared character can neither attack nor defend - any strike on his or her person, weapons, or carried equipment counts as a hit. The Feared character may still move, talk, manipulate objects, etc, but should role-play the Fear appropriately. Some examples of appropriate role-playing are running, cowering in a corner, hiding behind friends, standing and screaming, etc. The fear effect lasts for ten seconds.
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
The Game Master Lite
Frag the weak, Hurdle the dead!
- gingerswenson
- New in Town
- Posts: 15
- Joined: Mon Sep 10, 2007 1:14 pm