dier_cire wrote:I wasn't saying it was a one shot, just that after the first shot, the novelty of the first hit is off, it's a waste.
It would be useful if you were fighting someone who could resist poison, say a dwarf. In which case it basically allows you to do another point of damage, over and over again.
Now basically, we have four types of skills. Passive, charge-up, timed, and life point. As I understand it, you may only have one charge-up/timed/life point skill in use at any time, unless otherwise stated in the skill. If swing magic and poison are to have other skills one could use, they need to be either passive once the timed action/life point is expended (noted in the description) or they need the these skills may be used in conjunction with X skills.
Timed skills don't have a major rule tied to their use or their effects post use. Healing is obvious as it just resets things. However, spells and other things are different. Now, just from memory is the fireball type spell done casting once you have the ball in hand? If so, that would be a charge up type effect (as I've yet to see someone holding a boom and a fireball), yet the light spell is considered passive. Same skill (arcane) yet two different results once the spell is cast. Now, we have the same issue with swing magic as it's a life point skill, but yet is considered passive by most. This skill falls into the same boat. We need categories for the skills and if they change categories during or at the end of their use, that in the description.
Where would you include such skills as Craft or Alchemy that are timed but you can do multiple at a time and aren't interrupted when you get hit or whatever?