While I'm on that subject, why don't healer's heals get better (Just curious)? I mean, it's cool that a master healer can heal several people at once, but it would be more useful if a master healer was just that: A better healer than people with basic healing skills. I guess I've been thinking about this from the other thread where you guys are thrashing out how research should work. Rogues get better at knockout...warriors get abilities that stack and progressively get better (combat reflexes and vigor), Empaths get magic throws that get better. It seems like only healers and sages don't get any better at their crafts as they skill up.
I know everyone plays healers differently, but I don't play a healer towards the doctor sort of way, I play as the "mystical" or "white mage" sort. "Mystical healing is just a use of free or stored magic to help the physical body heal itself." (Pg 29)
I am surprised at how often people get into an argument about how healers can only stitch people up. The way the wording is, it's allowable to play it any way you want, within the rules. Personally...for severe injuries, especially those involving surgery, I usually picture Delayne cauterizing wounds. *sizzle*


But this is about sages, so I'll try not to get too off track. Allowing sages to mimic a discipline or ability is fine...giving them an exact ability that another path has feels wrong to me. It feels like you are cheating them and whomever's path ability they are given.
Anyways, just my two cents. I'm sorry if this seems like a rant, it's not meant to be.