List of Suggested Rule Changes

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GM_Chris
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Post by GM_Chris »

Well you know I guess I can conceed and go with what Wayne said
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Post by GM-Mike »

I would still like the mystic healer surgeon to be able to use both skills, makes it a cool combo
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Post by dier_cire »

damn you Mike... :)

Problem is that this creates the issue of potioning the surgeon with mystic heal way around chip draws. To correct and keep the system intact, you have to make chip draws every 10 life and use other skills to recover that life. Which puts us back at my system. Allowing it once (which was the original idea) is kinda clunky and sets a bad precedent.

Trying to make chips do less life won't work either. You end up back at the current rules issues and fail one of the three points I posted.

I'll try and see if I can come up with a way around it.
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Post by WayneO42 »

Maybe allow the surgeon with mystic heal to use mystic heal every chip draw kind of like the old potion rule?
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Post by dier_cire »

eh... I'm not sure. It's kinda ok. But I'd rather not see anything like the "once per" wording. It's what I wanted to get away from.

I think the best idea is to beat that idea outta Mike. :)
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Post by GM_Chris »

if you go with that idea then we would need to go with Eric's idea.

I like the idea of the super surgen, but at the same time since at -9 anything can be used technically they can use mystic heal in conjunction with surgery.

Mike, I do not think we need the combo ruling.
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Post by GM-Mike »

Well the original thought was that no one can assist the surgeon while doing the surgery thing, meaning the surgeon could not drink potions either. BUT, I guess I don't care
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Post by WayneO42 »

What if we do something more mystical and say that the mystic healer with surgery can heal 15 per chip drawn, however, the surgeons fate is tied to that of the patients. If a red chip is drawn, they both die.
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Post by GM_Chris »

Dude I like that!

or

Mystic healer can use their life force to add attional life per chip draw.

A surgan cannot take potions and perform sugery. :)


I like both
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Post by Adam »

(All very interesting, no sarcasm intended)

What about having the mystic surgeon drop to -1 or some other negative (even -10 perhaps) if the patient dies (red chip), not just an instant death?
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Post by dier_cire »

hmm, basically +x life per chip? interesting. It'd basically be a wholely different skill... Maybe make it level 2 for paladin (instead of a life point)?

Edit: Could go something like a fuelable life point skill that lasts for the duration of the process and cap that at like 5 life.
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Post by GM-Mike »

would this be a bad time to say that I am going to veto any changes to healing?
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Post by dier_cire »

(is wondering if Mike is serious...)
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Post by WayneO42 »

Ovak Stonecrusher wrote:would this be a bad time to say that I am going to veto any changes to healing?
I am assuming you just forgot to put the smiley face at the end as in "ha ha, I'm joking" instead of "Wayne, put down the meat cleaver".
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Post by Peace420 »

skills that make other skills better r0x0r skills that do the same type of thing in a slightly different way yielding pretty much the same result, bah humbug. 14 pages that seem to boild down to sliding a chip draw threshhold and changing the potion rules for negatives for something thats gonna happen maybe once an event, priceless. :D

Seems the easiest fix here to me is just to add the phrase can only be performed on any patient once while they are in negatives to skills like mystic heal, after all surgery has that if I'm not mistaken, of course any skill that lets you keep healing someone over and over and over in negs is going to outshine surgery.
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