There are 20 ‘gold golems,’ and 5 elf guards to fight. You have
some assistance, though. A few wood elves and guards from outside fight with you (I'll let you know how the battle goes for them), but they are clearly not as skilled.
You may each fight up to three rounds (stop whenever you like). Describe your battle.
If you take a
“Wound” three times, you will need Surgery (or die). Take one or two Wounds, you are fine (no mechanical disadvantage). After combat is over, as long as you are alive, any Healing (or regeneration) will remove
all Wounds. After everyone has acted, if there are any monsters left you may all do another three rounds. Repeat.
Before each round, decide if you are 1) fighting a golem, 2) fighting an elf guard, or 3) looking in one of the side rooms instead of fighting. If you do the last, consult the instructions in the post that follows this one. You may do something different each round.
Galadhorn reminds some of a discovery: "Magic against those golems sometimes has a delayed effect. You'll take a pummeling, for they seem resistant, but it's powerful later..." Indicate if you are using magic in your post; I'll let you know if and when a delayed effect kicks in.
For those who fight.
Round one:
First decide if you are fighting a golem or an elf guard,
then choose
one of the following and reveal it.
Roll two dice (
http://www.random.org/dice/), add or subtract the modifier from your choice above, then add these additional modifiers:
+1 for weapon specialization (or anything akin to it).
+1 if you are wearing armor of any kind.
-3 if you are using magic of any kind against a golem.
-5 if you are attacking Lhaewan (only available if he has been discovered first). Lhaewan requires two successful "defeats" to finish off.
10 or higher= you defeat your opponent.
7-9 = neither you nor your opponent do significant damage.
6 or less = your opponent ‘Wounds’ you.
Round Two:
First decide if you are fighting a golem or an elf guard,
then choose
one of the following and reveal it.
Roll two dice (
http://www.random.org/dice/), add or subtract the modifier from your choice above, then add these additional modifiers:
+1 for weapon specialization (or anything akin to it).
+1 if you are wearing armor of any kind.
-3 if you are using magic of any kind against a golem.
-5 if you are attacking Lhaewan (only available if he has been discovered first). Lhaewan requires two successful "defeats" to finish off.
10 or higher= you defeat your opponent.
7-9 = neither you nor your opponent do significant damage.
6 or less = your opponent ‘Wounds’ you.
Round three
First decide if you are fighting a golem or an elf guard,
then choose
one of the following and reveal it.
Roll two dice (
http://www.random.org/dice/), add or subtract the modifier from your choice above, then add these additional modifiers:
+1 for weapon specialization (or anything akin to it).
+1 if you are wearing armor of any kind.
-3 if you are using magic of any kind against a golem.
-5 if you are attacking Lhaewan (only available if he has been discovered first). Lhaewan requires two successful "defeats" to finish off.
10 or higher= you defeat your opponent.
7-9 = neither you nor your opponent do significant damage.
6 or less = your opponent ‘Wounds’ you.