Re: Advanced warrior swap out skills
Posted: Mon Mar 10, 2014 5:00 pm
Actually I agree with you. Warrior does't need anything to help it and that is why the current offerings are only on the ok side of things.
I have never seen that in the rules, and was not in the skill as described.If it's a call that does not contain a number it surges.
ahem...disarm can be parried and has no number, I have never seen any confusion around that during combat.That also means you cannot use parry to negate the calls effects. If it is a call that does not contain a number yet does not surge then it is an exception.
Its not at all related to the fact I suggested it. It just doesn’t compare to other skills that ARE complex, like the charms that all do something different things and none of which use a verbal that is in any way synonymous or hints at the effect.Rule designers have a hard time seeing what is complex because they came up with the idea.
Are reload and cool down different?riposte makes more sense as a reload. (20 seconds sounds good.) You still take the damage or you spend 2 lp. that’s not so bad.
I agree that it should be limited to one effect per area (at a minimum)...maybe even per PC at a time.I like maim. I would leave it as cool down. a fighter could just drink a potion to fix it so it's not powerful. it's interesting. I'd make it so you can't maim the same place twice because it would be too hard to keep track off.
true, although vorpal can only be used with edged weapons...will have to ponder it.you could fix that by calling 1 vorpal maim or something like that. (you know the way they did hamstring.)
While I mostly agree, i only made the post because i noticed the skill at advanced seems lame compared to other swap outs.I don't think warriors need much help.
They are already combat gods when it comes to dishing out and giving punishment.
I just do not see how anyone can say they dish out great damage since the ONLY skill the warrior path has that does extra damage is rage and its drawbacks make it 90% useless. anyone can swing 2 damage with a melee weapon and not be a warrior, so while warriors are great for being road blocks and taking a beating, they are NOT great a dealing damage.They have to have some weaknesses to offset raw damage potential and great soak.
well i have never been a fan of hold ground or defensive matrix, so id dump em if i could.The swap out skills might not be awesome for raw damage, and a good number of them are stupidly worded/horrible in effect, but the upside is that the normal ones are great for what they are.
I completely agree, and riposte makes sure they cant, since its not a LP skill they can use at will like parry. Im even more inclined to make the warrior take the damage before making the return damage call, to keep parry king of the hill. This skill also does not work on "everything" as it would only work on melee attacks, and only those that can essentially be parried.Warriors should not be able to reflect nearly everything (essentially) that is thrown at them on the field as a skill.
Well, it doesn’t. Since there are other disciplines that can do the crush as a level 3 skill. Druid has it at 4 because they can swap them out. AND that same crush can be countered by a 1st level potion, so i don’t see an advanced skill that cost LP EACH TIME (as opposed to entire combat VIA potion) as overpowered. Add the cool down/reload that is longer than the 15 second druid charge time and it seems like a non issue no?It should not take a druid using a 4th level path skill, a 5 minute "mimic" implementation, and 15 seconds of charge time per swing to circumnavigate a warrior's shield by swinging "5 crush", only to have the warrior spend 2LP to swing it right back at that druid as an advanced skill.
Seems to make perfect sense the warrior would not be able to fight agressivly and defensively at the same time.the main problem I have with warrior is how its skills have an individual theme to them, but don't all mesh well together and in most cases overwrite one another.
its good but HARDLY the only good one.1) use shield - the only real good one
Wrong, just wrong. In fact I would have picked it up for kaylan had I been able to find a good LARP crossbow that wasn’t 300.00. I would love for Kaylan to have a 2 vorpal prepared at the onset of combat. I would spend every coin I had to find a way to poison them.2) use bow - only useful to archers
The only path that’s better than a warrior archer, is a rogue archer to be better able to avoid incoming ranged attacks., and if your an archer a path suited less to front line fighting would be better (healer, sage)
agreed3) last stand - because hold ground was not bad enough, no, just no.
agreed1) crush - pretty horrid cost/benefit ratio, and not even effected by other warrior skills
Id have been more impressed had the one shot effect been parry(yes i know advanced skill providing master skill, but the parry would be one time only so not so crazy), or something more universally useful.2) battle tactics - had the induction been shorter, there been more options, and had this been a sage or wizard ability, it would have been pretty cool.
cry if ya like but I love it and its helped in RP before too.1) noble reputation - someone got there political skill all over my combat path.
I would rather this have been a +2 damage for two handed weapons to give the warrior the option to be a pole arm terror.2) single weapon spec - im so upset that this skill got implemented this might be a long read. first it restricts you to one weapon, the worst combat style in final haven. second it does not stack with any other weapon focus skills. third the idea of using it with rage puts you at such a disadvantage you might as well not even bother. and finally it screwed warrior, because like parry, now that warrior has the ability to do a base damage of 3, never mind the drawbacks and crippling downsides, its balanced against that fact and used as a counter to efforts to try and fix warrior.
Actually I think the problem with Charms is that their names are ALL pretty much synonyms for the same effect, lol. Calm, Soothe, and Pacify are big culprits for confusion, though they are drastically different in effect.like the charms that all do something different things and none of which use a verbal that is in any way synonymous or hints at the effect.
Yes. Goes like this:Are reload and cool down different?