I didn't mean a mechanical political system..I meant from a cinematic perspective..Feudalism, Democracy, Communism, dictatorship..
Feudalism or something close typically, although is that not also dictatorship in a form?
I am a little confused by what you mean by that other LAPRS focus on players which would mean that FH focus's on NPC's??
As in the plots rarely deal with the common masses that arent players, peasants and such. FH tends to involve them frequently. Not saying they shouldnt be, its more realistic and that I like.
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But as Brian has said rules must be upheld, and when Ark makes statements as he had that are his opinion yet make it sound like fact about the economic system in general I must reply.
YEAH...wait...I said that? I hate when I say that...
Cooperation is forced instead of Voluntary? - This statement is as false as they come - the entire Economic system is voluntary (to a point)
Dive in or starve isnt really a choice. The game is designed to force cooperation. Shouldnt be. However cooperation should be rewarded, as groups to have synergistic power and effect typically.
A lone PC that doesnt "group up" should still have, at most any level some chance to find/gather the basics to live.
Military - A system used completely OOG (except on rare occassions where the players need the might of a big military to help them, as against the elves) - and in general has little impact on any individual character
Its not used out of game at all, just in beween events. Very much like the research skill. While I am not opposed to PCs getting military, I can neither support or detract from the current system since I have yet to have a chance to use it.
I think it very reasonable to RP ones way into such a thing, especialy with paladins, knights, captains, noble reputation warriors and such floating around. Just makes such troops a challenge to use with only 4 NPCS at the best of times, in game anyhow.
I personally do not see FH/Wh characters like Dynasty Warriror characters cutting through hundreds of foes in a few seconds.. this is a Role-playing game, with combat.
A RP game with combat however, doesnt preclude the creation of a PC of that level of warrior prowess to ...role play. I can point to a few PCs that are obviously designed to be such, but arent due to the rules not being a rule set to support such a level of individual power.....unless your a polymorphed illithid... : P
The characters are the Hero's (or VIllains) as the case may be, and the military point system helps them in the economic system so that they may continue to be heroic (or Villianous) while the food stores are protected (not heroic), just ask anyone who has ever sat Guard duty for an hour.
The Lone Wolf - Yes it is quite easy now to build a character that is completely self-sufficient, and can still do things.. this is a huge change from years back where it was nigh impossible to play such a character.
I will take your word, because I think I am a slightly better than average min maxer and dont see it. Maaybe PM me a build you think fits that mold.
I will agree that the current rules allow for PCS, especially those in the level 80/90/100+ range to be MORE "self sufficient" than before. But I would say they can do little else.
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Sorry Brian I will try and post something in my response we can disagree and argue about
No you wont because your an uncooperative bastage!
*sighs* aaahhhhh...now that feels better!
on the base concept I agree with Brian, FH is unique in that it even HAS a political system. I realize that it is here to stay and a unique concept to FH/WH and there is nothing I can do to change that, so I must try to improve the system through criticism.
and rebel war fare...dont forget that. VIVA LA REVELUTION!
Cooperation - I feel it is forced.
Agreed sort of, the system is just built with " an offer you cant refuse" type of choice overall.
in FH/WH the "one" finds people that will just hand or sign over the resources from being manager. this is not hard, I and people I know have done this exact same thing, a lot of people just don't care and want things to go smoothly.
That isnt due to the mechanics, its due to "the one" AKA FHNEO. I assure you if my last FH PC had tried to Taki Haven, they would have stuffed him into a small jar and dropped it into a sink hole.
Now) 1) all resources funnel to the one, if something happens that threatens town cooperation is forced in "you help town or you starve" I have seen this in game personally. if a splinter wants to argue and get their own territory they must use the political system, take time and events to do it, and may not make enough to survive. if all that works out and you still want to argue the "one" has much better tools and a bigger military to simply take your territory. most of town does not want a problem, and will happily work for the one, if one or two people start causing trouble it creates bad tension and can end in death. (Aiden you and Calvin have been in this exact situation I describe, I remember it was my first event at WH)
True, but where have I seen that before....hmmm...where or where...OH YES...real life!.
This isnt my issue, its its the fact that the choices are get assimilated and not starve or create conflict to not starve. This view may be heightened by the fact I started playing this second time after Taki had is foot in the door so to speak and was already entrenched, but I cant say I PERSONALLY have seen may avenues to earn an individual "income" through dropped loot as there is rarely any significant hordes(barring one mission that fell in my laplast event) and nothing that from my PC eyes seems to hint at holding/territory oppertunities. Could be im to bust plotting korri...i mean....uh...doing stuff.
What I would like to see) 2) Every individual person has a small amount of resources / money. good things happen like buildings being built and town being created because heroes come together and everyone chooses to chip in some money and resources to make it happen.
While the current check in coin income system helps, PCs under 50 that arent political in build get so little.
Would be nice to see food and hide on critters more, and gems/coin/items/rescources on bad guys more often. we faced tons of red tear and zombies last event and I heard they had naught. Accurate? hard to say since I was killing and not searching
the reason point one happens is because most people don't like or want to deal with the political system. and are more then happy to be compliant and send everything to one person as long as they get their one gold (or however much upkeep is)
agreed. I think some of those do then gripe about having nothing or little, and its as often as not due to lack of needed effort to get more.
Military) 3) troops can be mustered in game, its not necessary and most things are handled behind the scenes but it can happen. In lord of the rings none of the heroes have or control an army. Théoden has an army and they have his help and support. the Elves have an army and they have their help and support. I have no Problem with GM controlled NPC's having a military, and we the heroes being able to go to them for help when we need it. but I don't feel we the heroes should control a standing army.
Aragorn eventually gets one, so why should a PC not be able to do so? My limited interaction with military just seems to hint that it is too abstract a mechanic and may need work.
If Brian does not agree with anything I have posted yet. . .Warrior skills do not synergize with each other well and the whole thing comes of as weak and not built correct, it is not the best 1v1 fighter only slightly better then the alternatives, and I feel a few small changes can fix that. . .and 4, 8, 12 is broken. 3, 6, 9 please.
I WILL CRUSH YOUR BONES FOR MY BREAD....
always wanted to say that.