Ark Vulf
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*notices poo flying fanwards and decides to chime in*
No poo flinging, I just type what I would say and occasionally it reads like im pissed ot flaming because of a lack of inflection and tone.
i dont care about the "blade, blunt, etc." notion of the items, i could care less as long as your not trying to break something.
I only suggested it because it adds cool depth to fighting tactics, because then you can insert critters that are affected different by different weapon types (and no its not that complex)
Marcus
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If that's the case, then many of the things that use "short" are way too long.
I would suggest "small being added, and short being slightly changed, so it would be:
Tiny: 12-18
Small: 19-24
Short: 25-36
Long: 37-49
Hand and half: 50-69
Two-handed: 70-79
http://www.finalhavenlarp.com/phpBB2/vi ... ght=#65448
Wyrmwrath wrote: Im asking if, as the rule book states, the shatter hits a fist that is NOT able to block weapons (like ambidexterity provides) that if your wearing armor, the armor IS affected.
Im curious if your not wearing armor in that case would the shatter affect the shield.
Here is a proposed sizing chart and construction guidelines, blended from a few LARPS I was a safety marshal for before.
________ MAX ____ MIN ____ MAX/MIN ______ headed/sword
Size..........Length......Length........Grip...................Core Type
tiny............. 14.......... 10......... 4/4.................... 1/2" CPVC
small........... 18.......... 14......... 6/4.................... 1/2" CPVC
Short........... 32......... 18......... 8/6.................... 1/2" PVC~1/2" CPVC
Long............ 46......... 32......... 10/8................... 3/4" CPVC~1/2" PVC
Bastard....... 48......... 46.......... 12/10................. 3/4" CPVC
2 Handed..... 60......... 48......... 18/12.................. 3/4" PVC
Staff............ 72......... 56......... 24/18.................. 3/4" PVC
1 H Spear.... 60......... 48......... 30/24.................. 3/4" CPVC
Polearm....... 72......... 66......... 36/24.................. 1" PVC
Also, headed weapons (maces, hammers, axes, pole arms) required open cell padding on the striking end, of at least 1 " per size catagory (up to 6" Min) from tip to handle. In other words a tiny hammer has to have an open cell head covering the first inch and a long hammer has to have the head cover the first 4" from tip.
Staves have non padded and centered grips to improve control since you dont strike with that area.
2 handed spears are treated as polearms.
ALL spears, 2 handed weapons, and polearms must have 3" open cell thrust tips beyond the end of the foam covered core. Bastard sizes weapons must have an open cell thrust tip of 2.5", all others the tip is 2".
Posted this a while ago because it was apparent the FH size chart needed updating, and these are very common size stats from a few national LARPs that have done extensive safety testing on construction and use issues.
some of the weapons I have seen used at FH and WH, especially in NPC camp, are just scary from a safety standpoint.
While I doubt this matters and will be argued ad-nauseum (rolls eyes), hammer/mace= large crushing weight at the end of a fulcrum.
see no need to argue that in spite of the overly dramatic eye roll that obviously HAD to be inserted as if the reader would care...
A Warhammer is a mace, it's name just comes from it's similarity to the tool. If anything, because of their origins, they woiuld technically be war-"mallets".
A warhammer is a much a mace as a car is a bus because they are both vehicles. I think the catagory your looking to describe are bludgeons, because a war mallet is closer in size to a sledge hammer than the typical warhammer and mace. Not arguing, trying to inform sans eye roll.
Spikes on a hammer while still remaining a "hammer"?
nice LARP weapon, now find me a picture of a real weapon built like that and I will concede the point, since I could make a LARP weapon that was a stuffed bunny with a studded collar, belt and bracers on a giant candy cane and call it a spiked hammer...doesnt mean it is.
Smitty19
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So my question for you Brian is if we are going to go by what the name implies, then i better be seeing players who are "Witch Hunters" wearing Puritan Hats and burning Witches at the Stake...
Nope...because that would be anachronistic and therefore bad RP in a medieval fantasy...since they are from a much later time period....and cristian based so as to be ecluded by the lack of religion policy.
I would expect them to actually hunt and possibly hate mages/casters/ empaths(kinda)...since that IS actually what they did in CARPsand why the discipline is called that.
I personally always have seen the names of disciplines, and those that are not being dedicated to a specific weapon used within the rules as a guideline, it is by no means a steadfast rule that a Savage Beastman needs to be a snarling inbred beast that shits on the floor in the corner because he is savage, but open to the players imaginations.
I agree, since savage doesnt mean barbaric and unsanitary, and beast man means half beast half man, not feral or rabid.
You yourself have stated the game is all about roleplaying, so why then is it a problem to want to play a "outside of the box" Rogue who isnt a cookie cutter version of EVERY other Rogue on the field?
I dont have any issue with making your PC different than other similar builds. I do have an issue with thinly stretched justificatins that are so bad they hamper or ruin my RP. Its why i try to stay out of the online RP because its peppered with text that either tell me whhat my PC sees, guesses, deduces, or feels because the poster wants that to be my PCs reaction OR added text that in essence gives info about the posters PCs emotional state or thoughts that then turns my PC into a telepath. Both make RPing impossible for me.
I will always allow a player with a good concept trump "Preconcieved" notions of what a skill/dicipline/lifestyle should be as long as it doesnt literally break a rule
I agree, we must just have different standards for "good concept".
Would I allow a Knight to get the weapon focus for Blades while using a Warhammer? No, because there is a Weapon Focus for Headed, So you have to change your build around a bit, great, doesnt mean you cannot call your self a knight still, and not have the Knight Discipline.
See...whats so dizzyingly ironic to me....is that statement there just shows you ARENT open to a good concept, since that discipline forces blades due to a rigid attachment to the notion of , and modern defintion of a knight being the Arthurian knight with a sword and its cross like image. I think an dwarf with a warhammer, or an orc with an axe could just as easily be made with that knight discipline if not for the blade restriction.