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Posted: Wed Apr 07, 2010 10:48 pm
by GM_Chris
Yeah but you wanted realism. I was just saying touching a key to a lock is very huried and doesnt capture the drama in the same way, but such is life.
Posted: Thu Apr 08, 2010 12:15 am
by celegar
in the tags defense, you can only take the "realism" argument as far as you can chuck a packet full of bird seed and call it a fireball.
Posted: Thu Apr 08, 2010 12:21 am
by GM_Chris
LOL true enough!
Posted: Thu Apr 08, 2010 2:16 am
by Daffyd
Why not put a count on the time it takes to use the key.
Say a 5 second count of holding the key to the lock. It could even be disrupted by being attacked.
Posted: Thu Apr 08, 2010 3:08 am
by GM-Phil
Actually Daffyd that was originally discussed.. and after seeing the locks and keys played out last year, I am liking that idea more and more.. There might still be problems with that.. but maybe we can try that for a year and see how it goes..
GOes to show ya.. always have your keys prepared when monsters attack.