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Posted: Mon Sep 27, 2004 1:03 pm
by GM-Mike
Here are the ideas that I like the best fron this thread:
Losing half your levels I could get behind
Needing a rare component definitely
Also longer casting time wouldn't hurt
The problem with only adding a healer to the requirements is that healers are all over the place and so I think this will not be a problem for anyone.
Also, it sounds like we as NPCs need to not be so nice from here on out. If the PCs want to blow themselves up, so be it, let them fix it as well as they can, but we should not make it so easy to bring everyone back
Posted: Mon Sep 27, 2004 1:13 pm
by Eli
A catch for reincarnation. I do NOT like people asking to be killed over and over until they get the race they want, but neither did Tod when we spoke. We agreed it is cheese.
So a thought. You change race. You remember being that race and regardless of what others say, you wish to be that race. Ie pc's can't go around begging to get killed and raised. They believe they have been and always plan to be Bla race.
OR
You loose that memory. You start as you lv, your skills, but are a new back ground. One of that new race.
As aaron said, the change in race can do some damage to a guild, and it does take a cloth. Should there be more cost? Maybe, but character levels? I don't like that idea.
I don't agree with your levels being taken away. For numerous reasons, including that you only get 4 an event, and we only play 4 to 5 times a year! Basically saying if you die no point in showing up for that event. Gonna have pc's lining up to be npc's for EVERY battle.
Maybe make it harder, maybe cost more resources in game, but taking lvs away is suck's vill.
Posted: Mon Sep 27, 2004 1:17 pm
by Tonia Glowski
Okay, no.
Do not take away the power of a FOURTH level alchemist, who already has to quest for 2 (maybe 3) components and has to find the third component or kill someone for it (the heart).
Then that potion is a component in and of itself?
As it stands, Master Alchemists are essentially useless unless they have enough time or a large enough stockpile, and they're already hamstrung by the whole "you can only brew the level in potions that you are level in alchemy" thing.
On top of that, what about those that are witch hunters? Now they can't be resurrected?
Frankly, I think if you are resurrected by magic, you should lose ALL of your levels and the caster loses half their levels.
Make it scary to die again, because right now it's a joke.
Posted: Mon Sep 27, 2004 1:27 pm
by dier_cire
Ok, what's better losing all levels to a new character or losing half to continue with the same guy?
Reason I have no issue with alchemists losing the potion is that, we already know alchemy needs to be worked on, so work on it and make resing tough...
RE
Posted: Mon Sep 27, 2004 2:36 pm
by GM_Chris
When I suggested my idea I am taking into effect changes that you as a player base do not know about.
We want to increase the effectivness of Alchemy and decrease the effectivness of Arcane.
Now that you know those facts no sence arguing them. I say this because I keep hearing over and over how awsome arcane is and how much alchemy sucks. Trust me we as GM's have heard you and understand completely.
With the idea I came up with the arcane couldnt perform the ritual without a healer and an alchemist present.
This is just a flavor idea in addition to any changes that may go into the spell descriptions themselves.
Chris
Posted: Mon Sep 27, 2004 2:49 pm
by dier_cire
So next year we will have alchemy is awesome and arcane sucks... woot.
I'll say it again to the deaf ears I speak to: don't work on both at the same time, nor touch them when the base rules still need tweaks...
Posted: Mon Sep 27, 2004 2:55 pm
by Kidwynn
Have another idea.
Why not have the PC who gets brought back by using that lovely little spell loose permanent life as well. Life points and all are everything in this game for it activates all sorts of things.
I mean look what Corbyn did when he was "mostly live". Just a thought.
Posted: Mon Sep 27, 2004 4:25 pm
by Kels
Hey come on I die-died my frist event as brant. i have a fear of death.

Posted: Mon Sep 27, 2004 4:51 pm
by Corbyn
I think the alchemy ways to bring people back are fine, but the arcane spell component requirements should be significantly increased. I like how reincarnate has resource requirements, maybe this could be added to all the other arcane spells, and have the reincarnate 2 cloth jacked up. As for coming back...I could see losing four or eight levels, and I like the idea of permanently losing a life point or two.
Posted: Mon Sep 27, 2004 5:04 pm
by dier_cire
The only issue I have with life is remembering it. We've had enough trouble with a +1 for three years now. Granted, it's not a big issue, just one more thing to remember on a character sheet.
RE
Posted: Mon Sep 27, 2004 5:17 pm
by GM_Chris
Well since we only want to do changes in the off season we have no choice but to work on all the changes at one time.
Dont worry it isnt like we will be doing any major changes. Even though arcane is mesed up alot of it has to do with inconsitinancy and a lack of correct information in the rule book.
Alchemy can get alot stronger by tweeking how many potions can be brewed at one time.
Arcane can be tweeked by creating a better idea of what arcane can do and making sure no spell goes against that concept, while tweeking time and cost of a few spells.
I can think of a couple spells against the concept that are really cool, so I dont know exactly how it will be fixed yet, but none the less it will be.
Chris
Posted: Mon Sep 27, 2004 9:18 pm
by Lambic
I appreciate you guys backing up the alchemist
I had another thought, something some people hinted at. I think the caster should take a hit, wether it be life point spent on it ( ie gone for good) or what I'm not sure but make it hurt a little bit, so that they think twice about resing someone and beat the shit out of someone who says they want to commit suicide so they can be brought back. I understand that with the system the way it is (still not knowing what the spell requires), and I was brought back as bullshit I might think the same way, but something like this would make me think twice about it.
Posted: Mon Sep 27, 2004 9:27 pm
by Onyksi Rin'oviryn
As I'm biased on the arcane thing, I'm not going to comment much. All I'm saying is this: if there is going to be a permanent life point expenditure for the caster on ressurection, then you should just take out the spell altogether. Nobody has that much life to begin with, so having to permanently drop one of those precious points in raising someone is just stupid. If you want to make it require a quest item, higher casting times, whatever, go for it. But I will not get behind losing permanent life points.
Posted: Mon Sep 27, 2004 10:00 pm
by Kidwynn
I'm back to the statement that the person being raised takes the life point hit and NOT the caster.
Posted: Mon Sep 27, 2004 11:05 pm
by dier_cire
Still behind the level drop...
possible 12 levels, 1 cloth and no heal for resume life.
possible 8 levels, 2 cloth and race change for reincarnate.
possible 4 levels, 2 cloth and quest item for resurrect.