Page 2 of 3
Posted: Mon Dec 15, 2008 12:50 pm
by Atrum Draconus
I think saying that siege weapons can't be moved is kinda sticky. But I thought they had size requirements for the phys reps? If not then they should and they should be large enough that walking around with one would be obviously a huge disadvantage. I mean if we can have a size requirement that is as big as a large dog cage for resources I see no reason why we can't have requirements for siege weapons. And reloading should be a charged skill so that the idiot that walks around with a balista might get one shot off then get beat down.
I don't see a problem with using crit strike with a bow. Sure it gives you a pretty quick 3 vorpal but that's the positive of a bow is that you get vorpal easily. If the bows numbers don't match up timewise with crit strike perhaps that needs to be looked at and changed. But with that said I also don't see a problem with saying crit strike is melee only.
IMHO melee to ranged is about the same as ranged to melee. The difference is that ranged usually does A LOT more damage which balances out easily it's ability to be blocked by parry. Although they both have their situations and circumstances where it would be better for either. I know I wouldn't mind being able to hit someone with a 15 instead of a 9. Holding the hand up isn't that big a deal in a big battle. It just means you can't charge it secretly like you can a crit.
Any changes to archer that will keep archers from switching to something else after awhile is a good thing.
Posted: Mon Dec 15, 2008 1:04 pm
by General Maximus
On the 9 vorpal with a Gernaider is breaking a weapon, but I just rembered you can only break a weapon to do vorpal with a melee attack.
On bow vorpal issue, the amount of vorpal damge was dropped 2 rule books ago to 7 or vorpal becasue people where having issues with the 1 shot kills a bow could do. Now you would like to see the bow do the 1 shot kills agian for a 15 count.
I believe the average life soak of the game is around 6-8 life. So the current bow rules are still a 1 shot kill for an average character.
Being able to do 9 vorpal in 15 sec is broken no matter the way you slice it. Changing archer just to let rouges to use critcal strike with a range weapon makes no since to me. It has worked very well as a melee attack, why create problems by making a ranged attack?
Posted: Mon Dec 15, 2008 1:14 pm
by Ark
ARGGGGG, okay let me re state this, the ONLY way to add vorpal to crit strike is touch of death, im not sure on the breaking weapon with a charged skill, the point i was making when i said to use a bow with crit strike was as a delivery system, you would not add the vorpal, you would use a bow to do 9, not 9 vorpal, if you want 9 vorpal use archer skills, is that more clear, that out of the way look at useing it ranged now
Posted: Mon Dec 15, 2008 1:18 pm
by Atrum Draconus
Archer gives you vorpal, that's what we're saying. So combining crit strike with it would give you 9 vorpal.
And you're right Aaron 9 vorpal in 15 secs is too much.
Posted: Mon Dec 15, 2008 1:22 pm
by Ark
okay, than you cant use critical strike with a bow, no problem, 2 different skills, but useing it ranged is not broken
Posted: Mon Dec 15, 2008 1:34 pm
by Atrum Draconus
But making exceptions creates complications, and ranged doesn't need to have crit strike to make it balanced so there's no reason to make a change.
Posted: Mon Dec 15, 2008 1:38 pm
by Ark
no but it would open up more ability options than just make count swing repeat, i like skills that give you multiple options to fight, its the same reason i hate impale because only 1 weapon can do it
Posted: Mon Dec 15, 2008 1:51 pm
by Atrum Draconus
1 weapon type for impale, that is a balancing factor that is used throughout the game. I'm all for more options in this game, in fact more options and flexibility is what I think this game needs most, but not at the expense of making it more complicated than it already is.
Posted: Mon Dec 15, 2008 1:56 pm
by GM-Mike
more options and flexibility is what I think this game needs most, but not at the expense of making it more complicated than it already is
And if anyone can figure out how to do that, we are all ears
Posted: Mon Dec 15, 2008 2:13 pm
by Onimaster
Question, is there a rule in the book on what happens when your inside a building destroyed by a siege weapon, fire, earthquake, giant sneeze, etc.? I know it's always been assumed to be death, but has it ever really been nailed down?
Posted: Mon Dec 15, 2008 2:27 pm
by cole45
yes. it says everyone dies and everything inside is destroyed.pg 69
Posted: Mon Dec 15, 2008 3:21 pm
by Onimaster
Thanks
Posted: Tue Dec 16, 2008 10:58 am
by Ark
when 4 people try to destroy a building its easy to avoid, it requires an UNITERUPTED 5 minutes, wait till they get into 4 min, run out and hit one of them and run back inside, they have to restart the count, seige weapons are they way to go
Posted: Tue Dec 16, 2008 5:18 pm
by dier_cire
Ark wrote:vorpal? with crit strike you can ONLY do 9, it states that in the skill, thats your next offensive call, the only thing that can add vorpal is touch of death, and lets exclude archer then to avoid confusion, so you have a master rouge, 1st level grenadier that can throw a "9", wich can be countered through NO cost to life with one skill available twice, now you have a master empath, who can throw a "15 magic" wich can only be stopped by 1 master level skill avilable twice with cost to life, i dont see a break. had it been like you said a 9 vorpal for a 15 count i agree it would be broken.
Except there's this handy 1st level skill that counters that first counter. And it's one that any good warrior will have.
At any rate, Critical strike is meant for melee. If you want to be a sharp shooter, take Archer.
Posted: Thu Dec 18, 2008 8:58 am
by GM-August
Here, this may clear things up on the issue of Critical Strike.
Critical Strike
This skill allows the Rogue to do increased damage when concentrating. It takes an uninterrupted 5 count to use this skill. Once the count is made the Rogue’s next offensive damage call must be the critical strike. If they make another offensive move, or use another skill, the strike is wasted. Rogues can do 3 points of damage at this level, and simply calls ‘3’ when they strike.
As 'Use Bow' is technically a skill, the Critical Strike is automatically wasted. So this disallows the use of a bow when using critical strike.