Posted: Tue Nov 11, 2008 3:46 pm
i dont think it was really upsetting, just more of a clusterfu*k.
And did you get the clues to the mechanical solution to the cure puzzle you were supposed to get? If it as that brilliant there should have been some hefty ones.Un-curable disease
The only disease issue I had was the one from another game that crossed over into FH from WH. I came up with a great way to kill it and while I was told "that is a brilliant idea, that is by far the best idea in nearly 3 events it still doesn't work" No FH GM's were behind that.
Now I threw a few magic immune monsters at you but I don't recall ever mixing it with crush or large HP. They were mostly just to mix up your strategies some and let the warriors have some fun too, plus I was alone. What time/night was this? I believe I know when it probably was but want to be sure. This shouldn't happen again.Eli wrote:I HATE MAGIC Immune Monsters! HATE HATE HATE! I am an Empath/Arcane. Monsters who take nothing and are not effected by Magic are pointless IMO (if you need to keep them up give them resist magic that costs a LP so at least I know they are taking 1! and yes lets also limit their life to a reasonable number like 20 or less!).
My only criticism of the Disease Plot actually wasn't anything you did. It was simply the fact that just as I started playing a new LARP it just so happened to have such a plot. In the previous LARP I had played there had been three separate disease plots over a four year period. So no fault of yours.Onimaster wrote:And did you get the clues to the mechanical solution to the cure puzzle you were supposed to get? If it as that brilliant there should have been some hefty ones.Un-curable disease
The only disease issue I had was the one from another game that crossed over into FH from WH. I came up with a great way to kill it and while I was told "that is a brilliant idea, that is by far the best idea in nearly 3 events it still doesn't work" No FH GM's were behind that.
My experiment failed and I admit it freely. People didn't like it, I got that three events ago. Now it's run it's course and is done. Everyone has bitched about that plot to the point that I will never use anything like it again, but most complaints have been about it being a sage or a healer thing or how powerless they were.
It was set up so anyone could help cure it with clues to the cure being handed out even for just role playing being sick with it, or if a warrior went on a quest to find information about it, or if a craftsman built a hospital. Have a diplomat talk to npcs from other cultures to help find rare treatments. ANYTHING..! And I told that to a lot of people. Hell I sent Shea and Dallid a detailed PM explaining how the whole thing worked at the beginning after the first infection.
I wanted to replicate a real epidemic with a real challenge to find a cure more realistically. But, any contribution would have helped decode the thing. And almost no one took an active role.
So my biggest failure there was assuming that people wouldn't just sit around and let themselves or their townspeople suffer and die waiting to find an easy magical answer handed to them.