Feed Back
Posted: Thu Jul 06, 2006 7:40 am
A couple more items.
Charging. I found in caves & in shield walls, etc.. people where charging. What was happening is monster and such where phyically pusing past shields/people to hit PC's. There where many times where a shield person had to step back or be pushed off to the side. I know the monsters are trying to do there job and hurt us, but safety is first. So please be careful, stop at a shield wall, and fight your way in, or press the shields out of your way. Please don't physically push your way through shields, or run full tilt into a shield wall. People's instincts is to step back to so nobody gets hurt.
Resists: One can only resisit something if the effect that is being resisted has that item in the call. It does not matter if it is a lash, area effect, or directed at the person, as long as the item is in the call.
Aka: if you have a resist magic, you can resist 30 magic, 2 magic lash, area effect magic fire, but you can not resit 2 vorpal, even if it comes from a magic source (an arcane). Magic has to be in the call.
Charging. I found in caves & in shield walls, etc.. people where charging. What was happening is monster and such where phyically pusing past shields/people to hit PC's. There where many times where a shield person had to step back or be pushed off to the side. I know the monsters are trying to do there job and hurt us, but safety is first. So please be careful, stop at a shield wall, and fight your way in, or press the shields out of your way. Please don't physically push your way through shields, or run full tilt into a shield wall. People's instincts is to step back to so nobody gets hurt.
Resists: One can only resisit something if the effect that is being resisted has that item in the call. It does not matter if it is a lash, area effect, or directed at the person, as long as the item is in the call.
Aka: if you have a resist magic, you can resist 30 magic, 2 magic lash, area effect magic fire, but you can not resit 2 vorpal, even if it comes from a magic source (an arcane). Magic has to be in the call.