I would agree with you. Just as there has to be at least one red, so too at least one white, no matter how many times you've died.Tonia Glowski wrote:We used to use the same system with the caveat that there is always 1 white chip at a minimum... some remote chance each time.
Ideas and Questiosn from the Event
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- Sunny
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Why shoulen't people be responsible for remembering how many times they die? Is this not a mark of their carelessness/bravery? You keep track of LP and AP... why not death? Sure, could you lie to the healer and tell them that you've only died 2 times, when, in fact, you've died 6? Yes. But that's just part of the game.
Why should people who are careful to stay alive be treated as harshly as those who go headlong into battle thoughtlessly?
I feel adding red chips goes hand in hand with the metaphysics of the game. After all... the more times you die, the more easily your essence slips into the Ether. Equally, it becomes harder to get you back, because your ties to your physical self grow less and less each time you leave your body.
Why should people who are careful to stay alive be treated as harshly as those who go headlong into battle thoughtlessly?
I feel adding red chips goes hand in hand with the metaphysics of the game. After all... the more times you die, the more easily your essence slips into the Ether. Equally, it becomes harder to get you back, because your ties to your physical self grow less and less each time you leave your body.
Last edited by Sunny on Mon Oct 03, 2005 2:40 pm, edited 1 time in total.
- Talana Isilisurë
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- Ug
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I think that by increasing the negatives to make it so that it will require surgery is plenty deadly. I see no reason to tell everyone at Final Haven:
"You have X number of lives."
If you want to do that, I would rather just have them lose one permanent life every time they are brought back to life.
"You have X number of lives."
If you want to do that, I would rather just have them lose one permanent life every time they are brought back to life.
Now as far as required drawing goes, is this for all surguries or just ones where the person has been brought back? I mean I could get behind something of if you are past -15 or so that you are forced to draw but if the surgeon is only healing 1 or 2 points I think it's unnecessary.
Something like this in surgury:
"If the surgeon is healing the full 10 points, the person being healed must pull a chip from the surgeon's bag to ensure the surgury did not fail. This chip does not grant a life point and may be placed back in the bag before chips are drawn for life points, however if it is the red chip the person still dies."
This would come into play between -12 and -15 (depending on the character) barring the use of potions.
Something like this in surgury:
"If the surgeon is healing the full 10 points, the person being healed must pull a chip from the surgeon's bag to ensure the surgury did not fail. This chip does not grant a life point and may be placed back in the bag before chips are drawn for life points, however if it is the red chip the person still dies."
This would come into play between -12 and -15 (depending on the character) barring the use of potions.
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- Ian_McAllister
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A suggestion some of us had been mulling around was a Chip bag for the Empath's who ressurect.. Simliar to the Healer chip bag but with a different red/white chip ratio to be determined by the GM's based on how deadly they want. It would be used each time a character is ressurected by an Empath. You draw from the bag and if you draw a red chip you are permnanently dead as the Empath was unable to draw enough of your essence back into your body.
As to me a person's essence only slips into the Ether when the are truly dead, and not when a Healer only has to do surgery, if a Healer is doing Surgery on someone then they must still be alive in some fashion.. I see it as someone is only truly dead if they need to be ressurected. Therefore when that happens, that is when the chance they cannot come back comes up.
As to me a person's essence only slips into the Ether when the are truly dead, and not when a Healer only has to do surgery, if a Healer is doing Surgery on someone then they must still be alive in some fashion.. I see it as someone is only truly dead if they need to be ressurected. Therefore when that happens, that is when the chance they cannot come back comes up.
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Your Magic cannot save you,
Nothing can save you!
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- Sunny
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I think that depends on how you look at it.
1. You can believe that the time that the ability of resurection is in the hands of the Empath trying to put the essence back into the body. Thus, this would be the critical juncture.
2. It could be that one sees it that it is the healer who nurtures that spark of life to reclaim its form and heals the body, reforging those connections between body and essence.
3. Or even that it is the Arcane who calls forth the essence from beyond the body. If they fail at that juncture, then the person remains dead.
So, there's really three ways of seeing when the critical juncture is. I don't think the GMs want more PCs wandering around with the necissity of carring chip bags, but that's their call really.
^_^
1. You can believe that the time that the ability of resurection is in the hands of the Empath trying to put the essence back into the body. Thus, this would be the critical juncture.
2. It could be that one sees it that it is the healer who nurtures that spark of life to reclaim its form and heals the body, reforging those connections between body and essence.
3. Or even that it is the Arcane who calls forth the essence from beyond the body. If they fail at that juncture, then the person remains dead.
So, there's really three ways of seeing when the critical juncture is. I don't think the GMs want more PCs wandering around with the necissity of carring chip bags, but that's their call really.
^_^
- Ug
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Maybe have a chip bag for Arcanes as well that has less chips in it? For when bringing someone back who has been dead for a while via gather essence.
Say have an Empath chip bag with 8 chips (at least 1 must be red, at least 1 must be white) and an Arcane chip bag with 5 chips (at least 1 must be red, at least 1 must be white).
or something along those lines.
Say have an Empath chip bag with 8 chips (at least 1 must be red, at least 1 must be white) and an Arcane chip bag with 5 chips (at least 1 must be red, at least 1 must be white).
or something along those lines.
- Ian_McAllister
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Then I guess it comes down to the GM's, when they feel the critical juncture is. Make the decision there.. having only a specific number of lives doesn't seem right, but I am all for more lethality, and I am one who dies pretty regularly.
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- Ian_McAllister
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Which i what the chip bag I was thinking of would do.. the chips in the bag would be at a set level. for example:
10 chips
6 white
4 red
pretty much a 40% chance of perma death
If the Gm's decide they would prefer more or less they say so..
10 chips
6 white
4 red
pretty much a 40% chance of perma death
If the Gm's decide they would prefer more or less they say so..
Your Knowledge cannot save you,
Your Magic cannot save you,
Nothing can save you!
Your Magic cannot save you,
Nothing can save you!
I'm not very fond of the idea of having to rebuild the chip bag for each character that has to draw from it.
'Okay, this one needs eight white and two red, that one need six white and four red...'
Would need a 'draw' bag and a 'chip storage' bag and frequently shuffle chips between the two. I'd like to keep it simple with just a single, set bag.
'Okay, this one needs eight white and two red, that one need six white and four red...'
Would need a 'draw' bag and a 'chip storage' bag and frequently shuffle chips between the two. I'd like to keep it simple with just a single, set bag.
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- Sunny
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Hmmm... quite so, quite so. I didn't think about that. The time and ever so out of gameness of having to make a unique set of chips each time. That is a bit troublesome.Dallid wrote:I'm not very fond of the idea of having to rebuild the chip bag for each character that has to draw from it.
'Okay, this one needs eight white and two red, that one need six white and four red...'
Would need a 'draw' bag and a 'chip storage' bag and frequently shuffle chips between the two. I'd like to keep it simple with just a single, set bag.
I shall have to give it some thought, as you KNOW how much I hate mechanics that cheese role playing scenes.
- Ug
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Wouldn't even be such a bad idea to draw a chip for each "stage" of your resurrection.
ie: You have a 10 chip bag. If you are brought back and you have surgery, you'll have some chips drawn for that, if you were brought back by an empath you draw a chip for that, if you were in a stage before that with an arcane, draw a chip for that.
Honestly, I wouldn't be against leaving it at -20, and changing the rules on healing potions so that they can ONLY be used by someone who is conscious, and instead they act as 1 minute of first aid for each point of life the potion were to give.
ie: I use a 2 point heal on someone who is at -5, they stay at -5, but they have 2 more minutes to live.
ie: You have a 10 chip bag. If you are brought back and you have surgery, you'll have some chips drawn for that, if you were brought back by an empath you draw a chip for that, if you were in a stage before that with an arcane, draw a chip for that.
Honestly, I wouldn't be against leaving it at -20, and changing the rules on healing potions so that they can ONLY be used by someone who is conscious, and instead they act as 1 minute of first aid for each point of life the potion were to give.
ie: I use a 2 point heal on someone who is at -5, they stay at -5, but they have 2 more minutes to live.