Posted: Thu Aug 27, 2009 2:22 pm
You know this thread helped me understand the conceptual issue with Kadium armor.
When it was first created the idea, as Mike said, was if your armor fell below X amount then you lost the vorpal boon. The number was set at a high number because it was the intention that Kadium armor would protect against a surprise vorpal strike, but offer no additional protection.
Here is the problem. Combat reflexes come off first, and when the armor was designed our brains were thinking armor soak came off first.
You can see this makes a HUGE difference when it comes to the power of the armor.
In addition: Transformation potions...When you take these potions you BECOME what is on the potion tag. Conceptually that means you BECOME what is on the tag without any extra anthing. This means no boons from additonal buffs OR items, skills from your character. As you can see this changes transformation potions into something more situational as they were designed to be instead of a "drink one at game on so you have it all weekend"
Fixes:
We can remove Kadium, up the cost to a nutso level, or we can turn it into what it was suppose to be say "If your chacter is at max soak (hp, armor, and combat reflexes, then the first vorpal hit will be consiered normal damage>" or"when wearing kadium armor with the vorpal effect then damage is first taken off Kadium armor then combat reflexes until the effect is dropped"
Transformation spells: Make sure everyone knows the rules for when a potion says "transformation" infact maybe it needs to be a "damage call"
When it was first created the idea, as Mike said, was if your armor fell below X amount then you lost the vorpal boon. The number was set at a high number because it was the intention that Kadium armor would protect against a surprise vorpal strike, but offer no additional protection.
Here is the problem. Combat reflexes come off first, and when the armor was designed our brains were thinking armor soak came off first.
You can see this makes a HUGE difference when it comes to the power of the armor.
In addition: Transformation potions...When you take these potions you BECOME what is on the potion tag. Conceptually that means you BECOME what is on the tag without any extra anthing. This means no boons from additonal buffs OR items, skills from your character. As you can see this changes transformation potions into something more situational as they were designed to be instead of a "drink one at game on so you have it all weekend"
Fixes:
We can remove Kadium, up the cost to a nutso level, or we can turn it into what it was suppose to be say "If your chacter is at max soak (hp, armor, and combat reflexes, then the first vorpal hit will be consiered normal damage>" or"when wearing kadium armor with the vorpal effect then damage is first taken off Kadium armor then combat reflexes until the effect is dropped"
Transformation spells: Make sure everyone knows the rules for when a potion says "transformation" infact maybe it needs to be a "damage call"