Zydana wrote:Yes, but how do you get 2 people speaking X language to each other in a room full of people who can not?
I don't think you can with the whole metagame thing..
Apparently I am not explaining this well enough, so let me expand. I've had scenes with characters speaking in elvish and other assorted giberish, usually NPCs. Said NPCs were speaking nonsense words (as far as English goes, anyway). This is how.
I'm not talking about it being a PC communication tool. I'm talking about how you declare: "Hey, uh, I speak elvish/troll/orc/lizardman?"
It's the argument I heard in this thread with read/write "oh, everyone will just say they can read/write every language if there is no skill." Same deal. What's stopping me from saying "I speak every language. Oh, chipmunk? I speak that too." There really isn't anything stopping me at all.
I still don't think read/write is on the same par as say any other basic skill (Which is why I think it's twice as silly that sages only get three basic skills), but I'm not necessarily voting it out at this point (At least as a Sage, I have the option to drop it like a rock for something else if I want to). I'm just asking to add a usability to the skill for SOMETHING that I have seen come up before. It's still infrequent, but it does happen, and I'd like to know what languages I can actually speak without just assuming I know everything. This is the easiest way, it doesn't add a completely new rule, and it doesn't take read/write out. I also don't think it DESERVES a skill slot, since it comes up only about as often as read/write. But it DOES come up.