Resists??
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Resist
A stun strike and nerve pinch is not sleep effect and can not be resisted by a resist sleep. It falls under the nerve pinch rulling in the book. The call must have sleep in it to resist it.
The prgression of sleep type effects and how to resist them.
Nerve Pinch or Stun Strike - Wear the proper armor and you are immune
Touch of death - touching crush effct resisted by a resit sleep
Empath sleep - crush packet driven magic sleep which is resisted by sleep or magic.
Each attack has a counter. The easier to deliever the attck, the easier is it to defend angainst it.
Steve (Eli). I'm with you that the emapth special abilities should not be considered magic effects. You must do a 30 count to use a fear attack and you must spend a life point and cannot move to cast a sleep effect. I think the magic call on top of everything else is an over kill.
Ok Ka the mighty should have 16 life.
1 from privleaged
2 form being a cow
1 from knight
7 from level 10 warrior
1 from level 20
3 from empath
1 for being level 40
total is 16 life not 17.
My bad I told eric it was 17 when he posted
The most life possible is a savage/Warrior
3 from savage
2 from being a cow
9 from being a level 40 warrior
3 from emapth
total: 17 life
The prgression of sleep type effects and how to resist them.
Nerve Pinch or Stun Strike - Wear the proper armor and you are immune
Touch of death - touching crush effct resisted by a resit sleep
Empath sleep - crush packet driven magic sleep which is resisted by sleep or magic.
Each attack has a counter. The easier to deliever the attck, the easier is it to defend angainst it.
Steve (Eli). I'm with you that the emapth special abilities should not be considered magic effects. You must do a 30 count to use a fear attack and you must spend a life point and cannot move to cast a sleep effect. I think the magic call on top of everything else is an over kill.
Ok Ka the mighty should have 16 life.
1 from privleaged
2 form being a cow
1 from knight
7 from level 10 warrior
1 from level 20
3 from empath
1 for being level 40
total is 16 life not 17.
My bad I told eric it was 17 when he posted
The most life possible is a savage/Warrior
3 from savage
2 from being a cow
9 from being a level 40 warrior
3 from emapth
total: 17 life
My Thoughts
Aaron
Aaron
I kinda like the system the way it is. People generally just have one of a particular resist ready, if any at all. Thus a warrior can typically withstand one hit, then kill the mage - allowing a warrior to triumph over a mage in a one-on-one battle. A protected mage, on the other hand, becomes deadly artillary.
And that allows a mage hunter to be the antithesis of any magey fellow - reducing basically anything an arcane empath can throw at him to 1 point of damage with his Resist Magics.
And that allows a mage hunter to be the antithesis of any magey fellow - reducing basically anything an arcane empath can throw at him to 1 point of damage with his Resist Magics.
Learn the past. Observe the present. Guide the future.
one dicipline should not totally negate a path. sure another discipline, but not a whole path.
as for eric, he did a plot too. but Its not my character and he can post what he recieved for plots on his own.
as for eric, he did a plot too. but Its not my character and he can post what he recieved for plots on his own.
*Seeing 3 birdmen in the road Corbyn asks:
"Donmayo can we trust these travelers?"
-They are Avyana, of course not"
“But you’re an Avyana”
-Yesss I am, aren't I...
-Donmayo of Mahuru April 1055 PEW
"Donmayo can we trust these travelers?"
-They are Avyana, of course not"
“But you’re an Avyana”
-Yesss I am, aren't I...
-Donmayo of Mahuru April 1055 PEW
Uh.. me lookin at book and the only other thing that an empath can do is transfer life and sence magic
IF... fear, sleep, both get "magic" attached to their call, RESIST MAGIC is WAY TO POWERFUL!
IF... fear, sleep, both get "magic" attached to their call, RESIST MAGIC is WAY TO POWERFUL!
-Eli (Full Elvish: Elaith Vonaduran Craulnober)
There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.
(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.
(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
Thanks Steve,
I figured it was a math error or a matter of him having a resist or such, hope it wasnt taken as me calling him a cheater or any sillyness of that sort. I thought I might be missing a rule... somehwere... maybee.
Brad(Ug),
You need a slap with a silly stick! Of cource the other system you are used to lets resists fly that way, its CARPS...the game FH spawned from, ya nut!
As to your example, in several systems a sleep poision can be resisted by resist sleep OR resist poision. Never heard a magic poision call before, sounds odd. However in the example I used: 3 magical vorpal, 2 poision, sleep...the attack does 3 magic damage AND 2 poision AND a sleep effect. Thats why I said all three aspects would have to be nullified with a resist. I agree the example from your last post should be nullified by any of the three resists you mentioned.
I figured it was a math error or a matter of him having a resist or such, hope it wasnt taken as me calling him a cheater or any sillyness of that sort. I thought I might be missing a rule... somehwere... maybee.
Brad(Ug),
You need a slap with a silly stick! Of cource the other system you are used to lets resists fly that way, its CARPS...the game FH spawned from, ya nut!
As to your example, in several systems a sleep poision can be resisted by resist sleep OR resist poision. Never heard a magic poision call before, sounds odd. However in the example I used: 3 magical vorpal, 2 poision, sleep...the attack does 3 magic damage AND 2 poision AND a sleep effect. Thats why I said all three aspects would have to be nullified with a resist. I agree the example from your last post should be nullified by any of the three resists you mentioned.
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:
"The stupid shall be punished!"
...and the 11th commandment is:
"The stupid shall be punished!"
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.02 Cents
Here is what I think (I'm coming back as an advanced sage so this is important to me):
- I think that there should be a resist damage but it should be capped, thus it could stop say 10 damage but not magic damage. So it would'nt make the archers completely negated, they can always make it magic, but it would but something in the game for them to worry about, also at least some of backstab could get through that.
I think resist magic should work against only magic calls with numbers, not effects like sleep, fear, and root. Maybe put a damage cap on this too. 30 booms are a master level ability and defiance is an advanced, maybe 15 therefore some people would still be standing from a 30 boom and it would resist archers and witchhunter/rogues.
Resist sleep should work against magic sleep or sleep if that is the call, if the call is something else and the effect is the same then its something else. Fear and root should also work this way. Sleep, fear or root should supercede the magic part of the call.
Resist Poison and Disease are different calls and thus are different resists.
The problem with all this is the fact that every call has a special way in how it handles resists. This is very bad. Every time you add the word except, you make the game more complex and this is the last thing this system needs. It's already too complex as quite a bit of info is incorrect or missing.
Easiest way to deal with resists is if it's a resist 'blah', if the call has 'blah' in it, then it's resistable. Ie resist magic counters any call with the word magic (damaging or otherwise) or resist sleep counters anything with the word sleep in it (magic or otherwise). Alchemy is resistable via appropriate resists (and resist poison might be nice if most non-damaging alchemy was poison, ie sleep poison as a call). If resist damage must be a resist (though I think it's a very bad idea) then it should resist any damaging effect, magic or otherwise. Keep it simple.
Once this is complete all you have to do is change the calls you want more powerful to have a shorter call, thus making them less resistable. Make the empath abilities non magical other than the boom, or make them like the archer and give them the choice.
Easiest way to deal with resists is if it's a resist 'blah', if the call has 'blah' in it, then it's resistable. Ie resist magic counters any call with the word magic (damaging or otherwise) or resist sleep counters anything with the word sleep in it (magic or otherwise). Alchemy is resistable via appropriate resists (and resist poison might be nice if most non-damaging alchemy was poison, ie sleep poison as a call). If resist damage must be a resist (though I think it's a very bad idea) then it should resist any damaging effect, magic or otherwise. Keep it simple.
Once this is complete all you have to do is change the calls you want more powerful to have a shorter call, thus making them less resistable. Make the empath abilities non magical other than the boom, or make them like the archer and give them the choice.
Brian:
Totally agree with you that a Sage should not have the Life points to take a 9 vorpal arrow and survive. I was just looking to see if I had overlooked something regarding a possible resist, or a possible life point boost.
I have now discovered that so far everyone who has done the math has left out a life point boost that is available. The sage can grant +1 LP with their basic ability. So Ka can get to 17 life if you figure that in (but still cant take 2x9 vorpal arrows).
Question:
If an archer shoots me with a 9 vorpal magic arrow, can I use a resist magic on it? In my mind the answer has always been no I cant because even if I resist the magic...well an arrow still just hit me for 9 pts of damage. If resist magic is able to stop the arrow, then I have the answer I need on how to resist friendly fire next time I get shot by the guy im trying to defend from the giant skeleton.
Evan
Totally agree with you that a Sage should not have the Life points to take a 9 vorpal arrow and survive. I was just looking to see if I had overlooked something regarding a possible resist, or a possible life point boost.
I have now discovered that so far everyone who has done the math has left out a life point boost that is available. The sage can grant +1 LP with their basic ability. So Ka can get to 17 life if you figure that in (but still cant take 2x9 vorpal arrows).
Question:
If an archer shoots me with a 9 vorpal magic arrow, can I use a resist magic on it? In my mind the answer has always been no I cant because even if I resist the magic...well an arrow still just hit me for 9 pts of damage. If resist magic is able to stop the arrow, then I have the answer I need on how to resist friendly fire next time I get shot by the guy im trying to defend from the giant skeleton.
Evan