WayneO42 wrote:Here are some clarifications to the Poison write-up
When poisoned the character can no longer activate any charged skills or skills that use a life point until the poison is cured. In addition if the character is using such a skill it is dropped.
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Ok that’s what I thought. Now lets look at a break of this…
Warrior Path 3
Swashbuckler 4
Assassin Discipline 2
Now I have two or three of these guys:
Charge front line of warriors in mass battle all swinging
2 Vorpal Poison!
In a matter of seconds
Loose:
Defense Matrix
Parry
Rage
And any skill gained from discipline that requires life like:
Shooting an Arrow
Fear/crush
Swing Magic
Resist Magic
Not to mention the 2 vorpal! And that would be their constant call. Where before they could do this by coating a blade, but after one use it was gone. I guess where I see the power/problem is that it is constant poison for damage. So you could feasible poison all the warriors before the assassin dropped. Just seems very powerful.