What are people opinions of FH political system? I personal think it is pretty good and keeps PC's on their toes. I can see some minor mechanical and feed back changes that can help.
First: Understanding where all the trade routes come from, the TP ratio's, and the max value a trade route can bring in
Second: Break down on where the resources came from, x amount from base trade route, x from a building, x from MP, etc...
Third: Feedback on if a random good event did happen or not from a building or MP's
Fourth: Understanding who voted for a leader, one would think they would know who supported them or not. It's not as it would be a secert becasue the people would have to work openly to get the trade route brought in.
Idea for Beucrate - add to level 3 or 4 skill that the becurate counts as 2-3 people when determining the minium people requirements of a guild.
What other issues, ideas do people have.
Politics
Moderator: Admin
Politics
My Thoughts
Aaron
Aaron
I spent 2 hours here at work one day a few months ago typing out all the questions and inconsistencies that I had or found and forgot to copy it before I posted and lost it. I'm hoping to have some time next week to go through it one night at home again and post my questions.
Death=Adder
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
I've done that a couple of times... drives me nuts. Especially when it's click somewhere and then remembering the message body will be lost to the ether if you are gone for more than a couple seconds.Peace420 wrote:I spent 2 hours here at work one day a few months ago typing out all the questions and inconsistencies that I had or found and forgot to copy it before I posted and lost it. I'm hoping to have some time next week to go through it one night at home again and post my questions.
My posts in no way reflect that of anyone else nor are they in any way official.