Craftsman questions

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Kidwynn
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Craftsman questions

Post by Kidwynn »

Craftsman
Level 1
Repair armor.
The craftsman can repair armor in game. To repair armor up to half its original value takes 4 minutes and the armor does not have to be removed. To repair armor up to full takes 8 minutes and all but real armor must be removed.

Level 2
Upkeep Items
This skill allows the caftsman to purchase item tags during game break. These item tags are used to upkeep and create items in the game. At level 2 the craftsman can only upkeep items.

Level 3
Create Basicl Items
The craftsman can create weapons and armor. Please see the craftsman section on page ### for an explanation on item creation

Level 4
Create exotic Items
The craftsman can create fantastic items. Please see the craftsman section on page ### for an explanation on item creation
Here we go....

Level 1 is pretty basic and I get that pretty easy. Thank you for cutting down repair times. :D

Level 2: How do I purchase item tags? What are these item tags? How many tags can one purchase (max amount)? Are we a going to have to do upkeep for everyone all the time now (like at check in or what have you)? If so, is it now the craftsman responsibility to do this?

Level 3 makes sense

Level 4 makes sense...

However, ok lvl 4 items like armor and weapons. My question on armor is that can armor made at level 4 be like it was under the old system. For example a lvl 4 suit of medium armor being about to be counted in terms of durability like heavy?

What are the advantage of lvl 4 weapons for there are a few of those in the game?

Are the repair costs the same as before...

1 hide = light
1 hide + 1 steel = medium
2 steel = heavy

Think that is about all on this for now.
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Post by WayneO42 »

Level 2: How do I purchase item tags? What are these item tags? How many tags can one purchase (max amount)? Are we a going to have to do upkeep for everyone all the time now (like at check in or what have you)? If so, is it now the craftsman responsibility to do this?
Items must be upkept in game. The craftsman upkeeps items. The craftsman buys upkeep tags between events. Basic upkeep tags cost 1 hide or steel for 4 upkeep tags. Each armour location piece needs to be upkept and weapons. Things can be upkept for multiple events at once. You could for example put 5 upkeep tags (which will actually be stickers) on a weapon tag and be done with it for the year. Advanced upkeep tags cost a commodity and are also bought between events

My question on armor is that can armor made at level 4 be like it was under the old system. For example a lvl 4 suit of medium armor being about to be counted in terms of durability like heavy?
See quality armour under the item creation rules
What are the advantage of lvl 4 weapons for there are a few of those in the game?
Exotic weapon effects are based on the weapon. See the item creation rules. Dont see something you want? Research it with a sage.
Are the repair costs the same as before...
Nope. No repair costs, just upkeep.
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Post by Kidwynn »

Items must be upkept in game. The craftsman upkeeps items. The craftsman buys upkeep tags between events. Basic upkeep tags cost 1 hide or steel for 4 upkeep tags. Each armour location piece needs to be upkept and weapons. Things can be upkept for multiple events at once. You could for example put 5 upkeep tags (which will actually be stickers) on a weapon tag and be done with it for the year. Advanced upkeep tags cost a commodity and are also bought between events
Yeah, but for items that we already have in game I would need those tags for to label stuff. Was just wondering where I can get some now for items that already exist. As for the rest I'm sure when it comes up, you'll fill me in. :D

My question on armor is that can armor made at level 4 be like it was under the old system. For example a lvl 4 suit of medium armor being about to be counted in terms of durability like heavy?
See quality armour under the item creation rules
I did and it's there, plus all the other stuff about made me drool. Damn that's a lot of good stuff. :D . I may never see the light of day again.
What are the advantage of lvl 4 weapons for there are a few of those in the game?
Exotic weapon effects are based on the weapon. See the item creation rules. Dont see something you want? Research it with a sage.
I will have to take a look at that for I've had lvl 4 shorts, but we didn't have a system in terms of what they could do.
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RE

Post by GM_Chris »

Well this first event wont requiere upkeep, but the next one will.

There is no way to logistically get it all working since you need 1 event to get the resources.

As for item tags everyone will recieve the new tags this first event.

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Re: RE

Post by Kidwynn »

GM_Chris wrote:Well this first event wont requiere upkeep, but the next one will.

There is no way to logistically get it all working since you need 1 event to get the resources.

As for item tags everyone will recieve the new tags this first event.

Chris
Thanks for the tag update. As far as things working, yeah went through the exotic stuff Wayne mentioned and none of it applies to what Kidwynn would design her swords to do so look like I will need me a sage.

I really do like all the changes and can't wait for this new rulebook so that I have all of it in one place.
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Post by GM-Mike »

I really do like all the changes and can't wait for this new rulebook so that I have all of it in one place.
We're hoping for March 1...Keep you fingers crossed
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Post by Kidwynn »

We're hoping for March 1...Keep you fingers crossed
Crossing fingers and eagerly anticipating the release.

:D
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Post by McEwan »

Is it just me, or did craftsmen just take over :wink:
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Post by Onimaster »

McEwan wrote:Is it just me, or did craftsmen just take over :wink:
::Chuckles:: I know I have my X-mas list ready...
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Post by Kidwynn »

Onimaster wrote:
McEwan wrote:Is it just me, or did craftsmen just take over :wink:
::Chuckles:: I know I have my X-mas list ready...
What I am now Santa Kidwynn

*Giggles*
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Post by Onimaster »

Kidwynn wrote:
Onimaster wrote:
McEwan wrote:Is it just me, or did craftsmen just take over :wink:
::Chuckles:: I know I have my X-mas list ready...
What I am now Santa Kidwynn

*Giggles*
Looks over at Lambic sideways, "Yeah, and I thought you used elves in your workshop... And here I was hopping they'd be cute." ;)
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RE

Post by GM_Chris »

I have gotten a few private messages worried that survival is impossible without joining an organization. I must say I appreciate the PM's over reacting on the board, but figured it was best to address those problems here. :)

Almost all combo's in game will require a weapon. A weapon has an upkeep of 1 basic per event. A craftsman can get 4 basic's for 1 steel or 1 hide. Thus it costs 1 steel or 1 hide per year for a weapon.

Now lets assume you want armour.
Each individual piece of armour requieres 1 basic. THere are 4 pieces to a complete suite of armour. Thus it takes 1 steel or 1 hide per event to upkeep your armour.

This should cover everyone as far as normal every day operation goes. A craftsman's upkeep ability is level 2 which means once you have the item anyone who wishes to invest in craftsman level 2 doesnt need anyone. Infact if you have wilderness survival or you are privledged will take care of your upkeep for you.
------------------------------------------
Now I bet some of you are looking at exotic items and that is cool, but they are not "needed" for survival. These items have powers that were taken from the house\royal skill list and it is not our intention for everyone to have these items. All these items except qualty armour has an upkeep of a commodity. A commodity costs a house 4 different resources. This gets expensive pretty darn quick, especially when you have living upkeep, normal weapon upkeep, and now you want the special superboomboom sword.
-----------------------------------------
Now some of you might think we are forcing you to join orgs to survive. Well I willremind you the point of the game is it is difficult to be a loan wolf. Loan wolf types tend to be evil people anyways so an upkeep system helps regulate PvP in the game. It also setsa up a situation of haves and have nots. This is good because if say the house cannot give you that superboomboom item you may want to think of having a private conversation with the house head or heck maybe Corbyn would be happy to give you the weapon you desire if you chop off his hand. You have choices. Heck you could organize your people and start a second house. I am sure the current house would welcome a second house so as to get more commodities into the system to make more superboomboom items.
This means you will be helped to compete against the man.


Hope this clears things up on the reality of the situation.

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Chris MUHAHAHAHAHAHHAHAHAHA
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Post by Lambic »

Onimaster wrote:Looks over at Lambic sideways, "Yeah, and I thought you used elves in your workshop... And here I was hopping they'd be cute." ;)
::Gives Shale the Eyebrow:: What self respecting dwarven craftsman would use elves as labor?? Cause yeah those elves are all tough and hard working and stuff. Oh yeah and they make big, strong stuff too. Well.... maybe I could use a green elf, at least they usually have cookie around :).

**Please note this is for comedic value and should not be taken as a real token of Lambic's feelings towards other races. Not saying they aren't real just that this isn't a real declaration.**
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Post by Onimaster »

Lambic wrote:
Onimaster wrote:Looks over at Lambic sideways, "Yeah, and I thought you used elves in your workshop... And here I was hopping they'd be cute." ;)
::Gives Shale the Eyebrow:: What self respecting dwarven craftsman would use elves as labor?? Cause yeah those elves are all tough and hard working and stuff. Oh yeah and they make big, strong stuff too. Well.... maybe I could use a green elf, at least they usually have cookie around :).

**Please note this is for comedic value and should not be taken as a real token of Lambic's feelings towards other races. Not saying they aren't real just that this isn't a real declaration.**
Chuckles at Lambic, "At least Santa Kidwynn's helpers are feisty. Reeeow, hiss..." ;)
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Post by Lambic »

WayneO42 wrote:Items must be upkept in game. The craftsman upkeeps items. The craftsman buys upkeep tags between events. Basic upkeep tags cost 1 hide or steel for 4 upkeep tags. Each armour location piece needs to be upkept and weapons. Things can be upkept for multiple events at once. You could for example put 5 upkeep tags (which will actually be stickers) on a weapon tag and be done with it for the year. Advanced upkeep tags cost a commodity and are also bought between events
So are there limits too how many upkeep tags a craftsman may buy?

Are there expiration dates on a upkeep tag?

Could say a craftsman buy enough to upkeep an entire guild's stuff for the year after the first event of the year and have everthing taken care of for the entire year? (I understand the significant amount of resouces this would take, I'm just asking.)
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