Search found 12 matches
- Mon Mar 02, 2020 5:29 pm
- Forum: Feedback
- Topic: 2020 Winter One Day Feedback
- Replies: 8
- Views: 13637
Re: 2020 Winter One Day Feedback
*too many
- Mon Mar 02, 2020 5:26 pm
- Forum: Feedback
- Topic: 2020 Winter One Day Feedback
- Replies: 8
- Views: 13637
Re: 2020 Winter One Day Feedback
I loved this one day. It was really fun, the Violin shrine was just as hard as getting the drum last year and makes me rethink being a healer. I liked playing my new character and actually being nice to people for once. I really like that camp as well and would be happy to go back there if possible....
- Sat Feb 08, 2020 2:57 pm
- Forum: Rule Suggestions
- Topic: Combat reflexes remove them
- Replies: 6
- Views: 17954
Re: Combat reflexes remove them
Combat reflexes work for characters who don’t have/can’t afford/wouldn’t fit to have armor and still protects them. Just for that reason alone I think they should stay
- Wed Nov 28, 2018 5:42 pm
- Forum: 2019 Rules Input
- Topic: benefits to wearing "real" armor
- Replies: 31
- Views: 25965
Re: benefits to wearing "real" armor
And of course if you change something in between events,it would be reviewed the next eventKaylan Chargeender wrote:Correct. Its a tag, almost like an magic item tag. Its describes the phys rep AND the effect of real armor. I would think it would need review only once a year, not each event.
- Mon Nov 19, 2018 7:48 am
- Forum: 2019 Rules Input
- Topic: 2019 rules spitball
- Replies: 5
- Views: 7178
Re: 2019 rules spitball
Essence points make it so that magic users aren't slinging around essence bolts and channels whenever they feel like it. They're much like mana in other fantasy settings. Also swap out skills allow diversity in character creation
- Mon Nov 19, 2018 7:44 am
- Forum: 2019 Rules Input
- Topic: benefits to wearing "real" armor
- Replies: 31
- Views: 25965
Re: benefits to wearing "real" armor
I do understand what Brian is saying though. The tags wouldn't be attached to the item, they would be carried with you for information's sake. You could have base damage/armour points, whether it's real. I think it would be a useful tool for both PCs because it's one less thing they need to memorize...
- Mon Nov 19, 2018 7:37 am
- Forum: 2019 Rules Input
- Topic: NPC Benefits
- Replies: 2
- Views: 5234
Re: NPC Benefits
I would definitely recommend that. If you make incentives better and players are aware of the benefits of NPCing, they will come. Especially if the PCs know that you can get in game incentives. I didn't even know that there were
- Mon Nov 19, 2018 7:32 am
- Forum: 2019 Rules Input
- Topic: Holding ownership
- Replies: 3
- Views: 6492
Re: Holding ownership
So maybe instead of creating a new discipline specifically for savage characters to be able to own holdings, this should be reinstated. It would be a simple fix
- Mon Nov 12, 2018 10:33 pm
- Forum: 2019 Rules Input
- Topic: Deep pockets
- Replies: 10
- Views: 9494
Re: Deep pockets
We have had a few discussions on how we want to change it. I've listed it to see if there would be any input as to whether or not the player base thinks its balanced as is, or if y'all had suggestions on how to fix it to make it better. Some of the current thoughts are to just get rid of it, move i...
- Thu Oct 25, 2018 8:07 pm
- Forum: 2019 Rules Input
- Topic: benefits to wearing "real" armor
- Replies: 31
- Views: 25965
Re: benefits to wearing "real" armor
I think, as long as it's made of the actual material it is in game (metal, leather, cloth, etc) it counts as real armor
- Tue Oct 23, 2018 8:05 pm
- Forum: General Discussion
- Topic: Auto Sheets
- Replies: 12
- Views: 14980
Re: Auto Sheets
I can't get access, turn link sharing on so people can see it
- Wed Oct 10, 2018 11:06 am
- Forum: Rule Questions
- Topic: Dosing mechanics
- Replies: 5
- Views: 7788
Re: Dosing mechanics
Yes please answer this