Search found 676 matches

by General Maximus
Thu Jul 01, 2010 2:45 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

I'm back from vacation have have thought about this some. Here are some of my concerns. Taking laptops on mission 1. I'm afraid of what a BB will do to a laptop screen especilay when it comes from a sniper rifle (450 fps) 2. I'm afriad of the laptop getting damaged during the fighting or if it start...
by General Maximus
Thu Jun 24, 2010 8:40 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

Doug,

What are your thoughts on the above question?
by General Maximus
Tue Jun 22, 2010 1:53 pm
Forum: Rule Questions
Topic: wow, thats not good
Replies: 23
Views: 16169

There use to be a skill in game that would grant 5 life for event. It was a sage buff. After a couple years the skill was removed becasue it was increasing the soak of the game. It is interesting how thing have come full circle again.
by General Maximus
Tue Jun 22, 2010 8:45 am
Forum: Rule Questions
Topic: wow, thats not good
Replies: 23
Views: 16169

Umm, I would say 44 life points to spend on Life points skills is crazy broken.

Empath magic fear any one or any of the LP resists. I can't be hurt by that magic!
by General Maximus
Mon Jun 21, 2010 7:47 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

Here are a couple questions on the computer idea 1. How will the transfer of money between PC be handled? 2. I see a NPC still will be required to approve the purchase of items and the handing out of the tags. I want the tags to be premade and laminated so they can be reused and save time and money ...
by General Maximus
Fri Jun 18, 2010 7:36 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

The computer idea is good once we get the system and costs fully flushed out. Starting out I see us using paper money (laminated). I want to post the equipment list so everyone knows the costs. The PC's will provide a list of items they want and the money. The NPC gives them the tags. Selling would ...
by General Maximus
Thu Jun 17, 2010 2:56 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

I see. It's not a bad idea and is very realistic. But I personaly do not want to be dealing with people replacing guns. The filter I'm using for rules and mechanics is how much benifit X rule gives to the game vrs the amount of work it will require on the NPC and PC side. I don't want to get bouged ...
by General Maximus
Thu Jun 17, 2010 11:18 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

Doug,

What are you trying to achieve with the PC's needing to buy weapons? Realism? I'm trying to understand your point of view on buying weapons and what it brings to the game.

Hey, any idea on how posion, disease, radation would work?
by General Maximus
Thu Jun 17, 2010 7:50 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

I was thinking we can create 2 medical skills. Here are some ideas that can be used to create the skills. Medic Skills Level 1: Status (Requires Brains 1) Can touch a person and determine their health status. Ie, The life points they are at, poisoned, rad, unconious, dead (and for how long), etc… Le...
by General Maximus
Wed Jun 16, 2010 2:45 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

I can see your point about having the PC's buying weapons and ammo, but is it worth all the extra work for the NPC's? The way I see it, you will have to put more money into the game for PC's to buy there lost weapons and more ammo. I believe we can come up with plently for the PC's to buy with out a...
by General Maximus
Wed Jun 16, 2010 9:52 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

Intel Skills Here are some skill ideas on how PC’s can get information 1. Some mission’s will have hidden rewards. By using this skill a person can find out what the hidden reward will be. Make it so the person must have the correct status percentage to be able to look at the reward. It will cost so...
by General Maximus
Tue Jun 15, 2010 12:52 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

Eric, I just don't want deal with PC's having to buy new armor from the NPC's after every battle, that's just all. Or we can say the PC's can stock pile armor and just turn in the tags once it is used. Same thing come to think about it. But you must be carrying an armor physrep per extra suit to be ...
by General Maximus
Tue Jun 15, 2010 10:20 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

What other sites have you looked into? There are some airsoft area's around the state we might be able to rent out. I hven't looked into it yet. I'm figuring we want the following at the site 1. Power 2. Cabins with heat and sleeping beds 3. running water would be great! 4. allows us to use standard...
by General Maximus
Tue Jun 15, 2010 8:22 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

New Skill Explosives 1 – use grenade , lay mines 2 – use grenade launcher, Explosive bow and arrow. 3 – Use RPG – Short range (Nerf guns) 4 – Use RPG to counter certain global air attacks and RPG’s can destroy barriers and vechiles (Armor percing RPG) How to destroy armor vehicles 1. C-4 explosive &...
by General Maximus
Mon Jun 14, 2010 5:11 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 83240

Doug, I totaly agree with the clips. Only saws can have above 300 non wind clips. Everyone else needs to use mid cap (100-170) no wind clips or 330 max wind clips. We can talk more about the weapon categories and how skills should work on the call. I agree with you on something bad should happen if ...