Search found 104 matches
- Tue Dec 11, 2007 10:37 pm
- Forum: Gatherings
- Topic: Trevor and Selena Dec. 22
- Replies: 2
- Views: 4592
yeah! My satelite uplink from the hinterlands of cheese!
From deep within the frozen and ice encrusted land of cheese, I have a working uplink... yay. Thanks Sam, we will indeed be coming to Mich over the holidays, and would love a chance to hang out with people again. We miss the old crowd, and we are planning on making it out more often in the coming ye...
- Thu Feb 08, 2007 5:58 pm
- Forum: Rule Forum Archives
- Topic: need feedback on Barbarian
- Replies: 41
- Views: 27710
For the record
For the record - I strongly dislike this... the subjective effect of whether crush effects a weapon and whether someone was swinging defensively or offensively is not possible to judge in combat. It will result in many out of game arguments and discord. I would rather see all crush hits to weapons c...
- Thu Jan 25, 2007 9:13 am
- Forum: Rule Forum Archives
- Topic: Buildings
- Replies: 14
- Views: 12959
Canvas and Muslin
for the previous question on cloth walls and how to stand them up. Wayne has been testing this for a while, and we have been fairly successful. A simple pvc frame actually works fairly well, and can be broken down quickly and transported in small chunks. The entire portal has no pieces longer than a...
- Wed Jan 24, 2007 11:10 am
- Forum: Rule Forum Archives
- Topic: Buildings
- Replies: 14
- Views: 12959
Wayne has excellent point here
The new site does have watchtowers and a pallisade wall... for other buildings created by players there will be a need for phys reps in the future. Modular buiildings/tents are the easiest way to go, we can use painted canvas/broadcloth to simulate wood and stone for relatively low cost and weight. ...
- Mon Jan 22, 2007 10:23 pm
- Forum: Rule Forum Archives
- Topic: Queries and opinions
- Replies: 44
- Views: 30409
Unique skill
I would love to see another unique non combat skill for the assassin, that does not require out of game(or a way to use a passwall type skill without going out of game), none of us is against that, and we have spent the last 8 months or so looking for one. If anyone has a suggestion (and this was po...
- Tue Jan 02, 2007 5:56 pm
- Forum: Rule Forum Archives
- Topic: Sleep suggestion
- Replies: 3
- Views: 4689
that was intentional
yep, that was on purpose.
- Wed Nov 22, 2006 11:39 am
- Forum: Rule Forum Archives
- Topic: Fighting Shields
- Replies: 9
- Views: 8758
one other thing...
headed weapons are great for taking on a sheild too. People tend to underestimate weapons like the battle axe, and block the haft rather than the head, leaving the head to still get shoulder or hip.
- Tue Nov 21, 2006 4:58 pm
- Forum: Rule Forum Archives
- Topic: Fighting Shields
- Replies: 9
- Views: 8758
good points... a few in return
ah yes... we have had many discussions about shields... and you make some good points - here are a few other things to consider. One - Historically shields have been the best bang for the buck for millenia. Greek, phonecian, mesopotamian, and african tribal warriors have used shields effectively in ...
- Wed Nov 15, 2006 4:24 pm
- Forum: Rule Forum Archives
- Topic: A more playable Monk
- Replies: 3
- Views: 4572
Excellent points
you took the words out of my mouth... level 4 monk is one of the most powerful in the game... as a warrior with level four you can crawl in negs, if you can just get some where to hide, crawl under a table, behind a shrub, into a corner, and then pass out as a monk you slowly heal and eventually you...
- Thu Oct 19, 2006 2:25 pm
- Forum: Rule Forum Archives
- Topic: RPO's
- Replies: 4
- Views: 5446
reduces the chances of something bad happening
the higher the rate, the lower the chance of something bad happening. The more resources you are likely to get out, and the lower the chance of you recieving below median performance from your route. In general you will have to decide for yourself, but there is always a chance your route can underpe...
- Wed Oct 18, 2006 9:08 am
- Forum: Random Junk
- Topic: Speaking of Cloaks...
- Replies: 9
- Views: 7039
just an FYI
Seamstress charges are often 20-25$ per hour. If you already have material and pattern, (with your trim and extra pockets) you are probably looking at 4-8 hours of work for a custom cloak. A 'fair' price from a seamstress for custom work of this kind could easily be 150-200. Not including materials....
- Mon Sep 25, 2006 12:09 pm
- Forum: Rule Forum Archives
- Topic: RGO's
- Replies: 65
- Views: 43251
ah now I see
okay, so we have more of a social dynamic here than an economic one I think. When someone goes off and does their own thing, it is hard to recover from, since you have a limited ammount of time in game to straighten out the change in structure out of game. That makes sense to me, and I can see your ...
- Mon Sep 25, 2006 10:29 am
- Forum: Rule Forum Archives
- Topic: RGO's
- Replies: 65
- Views: 43251
maybe I wasn't clear...
The model was never designed based on how many people you have. Your production source (peasants etc) can only support so much overhead. No matter how many people you have, or how much influence, you will never get more than a certain ammount out of your production source, because there are only so ...
- Sun Sep 24, 2006 7:49 pm
- Forum: Rule Forum Archives
- Topic: RGO's
- Replies: 65
- Views: 43251
A perspective
Good evening, I have weighed whether or not I should post on this, and decided to give it a go. I have no idea what the 'right' way to do is, but I do know something about what was envisioned in the system we have. 1) ALL adventurers are essentially heroic (or anti-heroic) you are not NORMAL people,...
- Wed Jul 12, 2006 9:07 am
- Forum: Rule Forum Archives
- Topic: What do I see?
- Replies: 34
- Views: 22919
that is correct
do not confuse "you see what you see" with us not telling you. If we are playing costumed humanoids, what you see is what you get.